tag:blogger.com,1999:blog-26485408039367561452024-02-19T07:08:32.197-06:00Battles of the Sisters of BattleFibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-2648540803936756145.post-57924580282224011352016-09-19T19:20:00.000-05:002016-09-19T19:20:18.132-05:00Blowing Off the Dust6th and 7th left editions left me less than impressed and I took a little break. Not that it matters now, though. There have been a few games over the time away but nothing I remember now. Anyway, I was introduced to a couple of people in a neighboring town only 150 miles away :) <br />
<br />
This being my first game in well over a year, we decided to play a straight forward game. Dawn of War with 5 objectives, no TacOps, First Blood, Line Breaker and Slay the Warlord. I told David I would bring Sisters with Imperial Guard allies. He was not sure what he wanted but it would be either Tyranids or Blood Angels. We agreed on 1750 points (or so I thought - more on that in a moment).<br />
<br />
I took Saint Celestine as my Warlord and brought a squad of 6 Seraphim to support her. I had 2 Battle Sister Squads with flamer and heavy flamer in Immolators with twin-linked multi-meltas. Fast Attack slots went to a pair of Dominion Squads of 6 with meltas all around and mounted in Repressors. I had 2 Exorcists in the list for their S8 AP1 goodness.<br />
<br />
The Imperial Guard allies came in the form of a 35 man platoon blob full of grenade launchers and autocannons, a company command squad with Korav's Aquila (for Preferred Enemy) and a Wyvern. I planed to have the blob behind an Aegis Defense line with a quad-gun. <br />
<br />
My opponent brought Blood Angels. Somewhere we miscommunication and he brought 1500 points where I had 1750. The quickest way to solve that little mix up was for me to pull my 2 Exorcists which brought me down to 1500 as well. The Blood Angel force consisted of 2 Storm Ravens with Dreads (one of them Cassor) and Vanguard Vets, a small unit of scouts and a large Death Company squad accompanied by his Warlord Chaplin.<br />
<br />
I did not take notes or pictures, which is a good excuse because I am short for time now and want to just hit the highlights.<br />
<br />
The Wyvern took First Blood when it landed all 4 shells on the Scouts causing 12 wounds with no cover saves. I think that made the Blood Angels mad because it did not survive the next turn when both Storm Ravens hit it hard.<br />
<br />
Cassor is a beast. He hit the Seraphim with Saint Celestine but thank to some under average rolls on his part and fantastic rolls for Seraphim saves, the Seraphim only lost a single sister giving them the opportunity to Hit & Run across the table where they could take on the Chaplin and his Death Company guard. 5 shredding templates caused some heavy damage followed by the Living Saint's charge all but spelled the end of the Death company. It took another turn before the Seraphim could finish the job. By that time Saint Celestine was alone and Cassor had caught up with her.<br />
<br />
Both of my Dominion squads took shots at the Storm Ravens with nothing at all to show for their efforts. Each were then attacked by the Veterans riding in the fliers who had to take melta overwatch and assault the tanks to force the Dominions out who then fired on their turn and charged the marines instead of having to take their charge. They died as true martyrs yet I was happy with how the did overall even if I was not happy with myself for not getting them on to their best targets,<br />
<br />
On the other side of the board, the unnamed Dreadnought hit the Guardsman who were hunkered behind their wall. With no priest or commissar (I forgot how the guard need them) the entire platoon broke and ran off the board after suffering a few (6) casualties.<br />
<br />
David's Storm Ravens were free to roam the skies for the most part. One auto cannon cause a single hull point loss but that was all the damage they took. The Storm Ravens easily took apart the Immolators that were the only other weapons that could threaten them after the Dreadnaught routed the guardsmen and captured their quad-gun.<br />
<br />
It was a close game at a tie for points at the end of 5 turns. On turn 6 the Storm Ravens were able to clear one of the Battle Sister squads off of their objective and Cassor stepped off of the one he was holding to again attack Saint Celestine who had already used her Miraculous Intervention. It truly came down to the final roll. If the entombed warrior could not finish the Living Saint, she would move to capture the object Cassor had stepped off of for the win. However 4 S10 AP2 hits were more than she could save (she rolled 3 sixes and a 2 on her 4+ invulnerable save) and the Blood Angels ended the game with a win.<br />
<br />
<h3>
What Worked: </h3>
Flamers, Saint Celestine and Seraphim. They all worked together to cause the most casualties for me. The Wyvern performed well for its debut outing as well. <br />
<h3>
What Didn't:</h3>
Lack of air support or a reliable way to deal with Storm Ravens. Sometimes it is possible to ignore a flyer and hammer the ground units but when they know you have nothing that can touch them except possibly snap firing melta that can ignore cover, there is little ability to force them to Jink.<br />
<br />
My Guard platoon were also ineffective. They did cause the only Hull Point damage the fliers took but my own poor list building gave them no ability to handle a charging dread nor any staying power to even tar-pit it. <br /> Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-62020555470262371202013-10-07T22:38:00.000-05:002013-10-07T22:38:00.758-05:00Fighting the Forces of Nurgle<div class="separator" style="clear: both; text-align: center;">
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After missing the whole 1000 point tier, my first league game at 1500 points was against Chaos Space Marines with Daemon allies. My opponent is building a Nurgle army and he has been wanting to try out some of their units.<br />
<h3>
Chaos Nurgle Warband:</h3>
Chaos Lord with Powerfist, Sigil of Corruption, Mark of Nurgle and Palanquin.<br />
2 X Plague Marines(10), meltaguns(2) in Rhino with a havoc launcher<br />
Havocs(5) with Autocannon(4)<br />
Greater Daemon of Nurgle with Mastery Level 3<br />
Plague Drones(4)<br />
Plaguebarers(10)<br />
<br />
<h3>
Sisters of Battle:</h3>
Saint Celestine<br />
2 X Battle Sister Squad(10) with melta guns(2) in a Rhino<br />
Battle Sister Squad(10) with flamers(2) in a Rhino<br />
Seraphim Squad(8) with dual Hand Flamers(2) <br />
Dominion Squad(5) with melta guns(2) and a combi-melta in a Multi-Melta Immolator<br />
2 X Exorcist tanks<br />
Retributor Squad(7) with Heavy Bolters(4), Storm Bolter and a Simulacrum<br />
Aegis Defense Line with Quad-gun<br />
<br />
<h3>
The Game:</h3>
Big Guns, Dawn of War, 5 objectives, no night fighting on the first turn.<br />
Saint Celestine's warlord trait was -1 to opponent's reserve rolls. <br />
Sisters won first turn<br />
<br />
Since I had the first turn I put the Dominions went into reserves looking to come in on an Outflank. The rest of th forces lined up along the deployment zone's forward limit.<br />From left to right ... Melta troop behind a piece terrain, Exorcist, Aegis Defense Line and Retributors, flamer troop, Saint Celestine, Seraphim, melta troop #2, Exorcist.<br />
Nurgle deployed Chaos Lord, Plague marines, Drones, havocs on high ground and plague marines.<br />
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<b>Turn 1</b> <br />
Very little movement. Saint Celestine and the Seraphim moved forward and ran to just past mid-field. The units that had range -- both Exorcists and the Retributors -- all fired at the Havocs on the hill top. The Sisters manage to kill 2 from Havoc Squad after saves and Feel No Pain rolls.<br />
<br />
Both plague marine squads moved 12" forward and moved flatout for 6" more. The Lord moved as far as he could up behind the left squad. Havocs shot at jump troops but they made all saves. In the center the Drones moved up to assault the Seraphim and took 2 wounds from overwatch. They managed to and kill Saint Celestine while only taking one other wound in combat. With a combat loss, the Seraphim tested for moral and failed which caused them to run. Since Nurgle forces are Slow and Purposeful, the Drones could not try for a sweeping advance/<br />
<br />
<b>Turn 2</b> <br />
Seraphim rally and move back towards their deployment zone. Saint Celestine returned with 1 wound and went after the remaining Havocs. The flamer troop's Rhino edged forward 6"and the right melta squad moved up the hill next to the Exorcist. Retributors and the quad gun shot at the left rhino but only managed a single glance. The Exorcists fired on the plague drones and managed to add a couple of wounds to the unit. Right melta troop fired at the nearest rhino and destroyed its combi-bolter. Saint Celestine killed 1 more havoc in shooting and then finished off the squad in close combat. She then consolidated towards the left. <br />
<br />
Thanks to the -1 modifier to reserve rolls, no daemon reserves made their roll. The Marines disembarked from both rhinos. The Right side marines managed to immobilize the Exorcist with melta shots while the Left side marines destroyed the flamer rhino, causing it to explode. The Lord moved up close enough to join the plague marines. The Drones assaulted the Seraphim and lost another drone to overwatch but they did killed the Seraphim superior in a chalange. The other Seraphim finished off the last non-champion drone. At the end of combat, the surviving Seraphim tried to perform a Hit and Run bu failed.<br />
<br />
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<b>Turn 3</b><br />
Flamer sisters moved up towards the left marines and Saint Celestine moved down behind them. Between the flamers (getting no less than 6 hits each), rapid firing bolters and the Retributor's heavy bolters, all of the plague marines were removed. After that, the left Exorcist put 2 wounds on the Lord. Note that the left melta troop is still hiding behind terrain. The right Exorcist destroyed the rhino and the right melta troops add a few wounds to the marines. In the Assault phase, Saint Celestine charged the chaos lord and removed him from the game. <br />
<br />
Plaguebarers made their reserves roll and came in near the left Exorcist but the Greater Daemon mishapped and went back into reserves. The plaguebarers lost 2 models to interceptor fire right away. The remaining marines on the right went after the weakened seraphim squad, killing 2 with shooting but both dual flamers remained. The marines took 2 more casualties from over watch and a 3rd during close combat but they wiped out the last of the seraphim -- leaving the marines standing in the open.<br />
<br />
<b>Turn 4</b><br />
The Dominions came in from reserve and moved on to the table near the marines. Saint Celestine, the flamer squad and the Retributors converged on the plaguebarers and easily wiped them out with shooting. The right melta troop moved towards the marines, disembarked and shot away the last of the marines with the help of the melta Dominions. The right Exorcist then wreaked the final Rhino.<br />
<br />
No chaos model remained on the table. We discussed letting the Greater come in but it would have to face a round of shooting from the Sister's almost full force before it could do much anyway.<br />
<br />
<h3>
What worked:</h3>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHlHWCHs9JBu7bMBB5aR7zZwA6E9nyRay5eKHXeuYeBm2GxIlshzWkPB6wsoHp4kCESCZDO_KDCpW9qmzdFab34vqR176-Ym99s0LQlPG6L2xQdfrbdUzDz305qy90hGi1JL2R29UKBvnG/s1600/Adepta_Sororitas_by_markdoc.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="355" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHlHWCHs9JBu7bMBB5aR7zZwA6E9nyRay5eKHXeuYeBm2GxIlshzWkPB6wsoHp4kCESCZDO_KDCpW9qmzdFab34vqR176-Ym99s0LQlPG6L2xQdfrbdUzDz305qy90hGi1JL2R29UKBvnG/s1600/Adepta_Sororitas_by_markdoc.jpg" width="400" /></a>Flamers and massed fire. Most of the casualties caused by the Seraphim were from Overwatch fire. With Nurgle's ability to shrug off melta and even Exorcist missiles with Feel No Pain, it was the volume of fire which saved the day.<br />
<br />
<h3>
What didn't: </h3>
I hate to say it but even though the Retributors made every faith test thanks to the Simulacrum they did not get a single Rending hit in the game. Maybe it was just bad rolls but since only 1 in 6 hits will rend, the odds are that this kind of thing will happen.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-53002446920223067642013-09-10T14:31:00.001-05:002013-09-10T14:33:50.713-05:00First Tier complete<div class="separator" style="clear: both; text-align: center;">
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We finished the first tier of the escalation league and the Sisters of Battle had a rather mediocre showing through the month. Highlights include being tabled in 4 turns by Tau, slugging it out for a draw against Thunderfure spam (at 500 points?!) and tabeling space marines in 4 turns. It is hard to account for all comers in 500 point games and my list was built to sit back and fire. While it worked against some, it is never a good idea to slug it out at range against Tau and the new Tau are even worse.<br />
<br />
We did not have as many people attend the end of tier tourney due to tax free weekend and getting kids ready to go back to school. I also think some people were just tired of playing 500 point games. I did capture 2nd place in the event which boosted me to 2nd place for the league standings. All I can say is thank god for hobby points, otherwise I would still be be in the middle of the pack. <br />
<br />
Looking forward, going in to the 1000 point tier I will be adding some much needed punch. The Canoness can be upgraded in the next tier and so she will be; the Living Saint is the new Warlord of my army. Other improvements will include Rhinos for the troops, weapons for the Retributors plus the addition of a Seraphim Squad and an Exorcist.<br />
<br />
If I remember the numbers correctly, the new list is something like this.<br />
<br />
HQ: <br />
- Saint Celestine<br />
TROOP: <br />
- Battle Sister Squad(10) with flamers(2) in a Rhino with an extra stormbolter<br />
- Battle Sister Squad(10) with flamers(2) in a Rhino with an extra stormbolter<br />
FAST ATTACK:<br />
- Seraphim(7) with twin hand flamers(2) and an Eviscerator<br />
HEAVY SUPPORT:<br />
- Exorcist<br />
- Retributor Squad(7) with Heavy Bolters(4) and an Imagifier<br />
FORTIFICATION:<br />
- Aegis Defense Line with quad-gun<br />
<br />
I don't have enough anti-tank. Especially against AV 13 and 14 like I know will be coming. Flamers are even better in 6th edition but can they carry me through the tier? I am commiting to playing the next 4 weeks with an anti-infantry build. The third teir will be where I bulk up on melta but for now I will be trying to eliminate troops and avoid heavy vehicles where I can.<br />
<br />Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-79413580942937083702013-08-02T13:04:00.003-05:002013-08-02T13:08:56.359-05:00Escalation League: 500 point vs Necrons<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHZZgib1Tp8BWnlwyX9Q4t62-nKfo2fGTWJCYZyl14YNV8S-02teZBFYpyNfG3V9qty1Ct_YtKYozhmO7gnmCxwgxRjb5JF61dHnbLlmY1XSPVdKV5dOrmQYUG8FVJwNjv7ClyP8My2dXe/s1600/battle_sisters.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHZZgib1Tp8BWnlwyX9Q4t62-nKfo2fGTWJCYZyl14YNV8S-02teZBFYpyNfG3V9qty1Ct_YtKYozhmO7gnmCxwgxRjb5JF61dHnbLlmY1XSPVdKV5dOrmQYUG8FVJwNjv7ClyP8My2dXe/s1600/battle_sisters.png" height="220" width="400" /></a>We have a new game store in the area! I always like new places and being about 15 miles closer to me than our regular LGS does not hurt at all. We had seen the store before when it opened up a few months ago but did not know they carried wargames. Someone my friend works with told him they were starting an Escalation league to help kick off their GW side so we had to show up. And just in time, too. We made it there on the day they started the league.<br />
<br />
The league is a mix of new players and vets. They want to focus as much on the hobby as the game which is good thing in my opinion. It is a typical escalation. 500 points, no named HQ on the first tier. Same army for the whole time on each tier and units must carry over although load out can be adjusted when the tiers step up. Now I am not a big fan of the blanket "no named characters" but this is a new player friendly league and besides, it is only for the first month. If we want a special character later we can take a generic version of that character now. On month 2 my Canoness can be upgraded to a Living Saint while someone else's Chaos Lord can become Heuron.<br />
<br />
So my list for the first month:<br />
<br />
Canoness<br />
Battle Sister Squad(10) with Flamers(2)<br />
Battle Sister Squad(10) with Flamers(2)<br />
Retributor Squad(5)<br />
Aegis Defense Line with Quad-gun<br />
<br />
No upgrades or options for the Canoness. No special weapons for the Retributors. Bolters and flamers for anti-infantry. Quad-gun for possible flyers and light armor (which is all that it allowed in the 1st tier) and my only real heavy hitter. The Retributors can make their weapons rending including the Quad-gun if they are opperating it. The Canoness can either join the Retributors and fire the gun with her better Balistic Skill or join up with a Battle Sister Squad for close combat where her Act of Faith would be most useful.<br />
<br />
My first game was last night -- no pictures so I will just toss in some stock Sisters pics -- against a Necron player. 500 points on a 4' X 4' table. We played The Emperor's Will (2 objectives worth 3 points each) and Dawn of War setup.<br />
<br />
<br />
<br />
<br />
<strong>Necrons</strong> (Note that no HQ is required for this tier so we ignore Slay the Warlord as well)<br />
Necron Warriors(20) with Gause Rifles<br />
Necron Warriors(10) with Gause Rifles<br />
Necron Immortals(8?) with Tesla Carbines<br />
<br />
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The Sisters won the first roll and set up first. I set the defense line out slightly to the left side of center with my objective right behind the quad-gun. The Canoness was on the gun and attached to the Retributor squad which was on her left. Battle Sister Squad Mari was behind the Aegis to the right of the quad-gun and Battle Sister Squad Ruth took cover behind a rock wall on the right side of the board.<br />
<br />
The necrons main force took cover behind a hill in the center. The smaller warrior squad was placed out of line of sight behind a rock outcrop along with their objective. The Immortals stayed back but directly across from the quad-gun. Between the rocjk wall on the table edge the smaller necron force was hiding and the larger hill where the main warrior force were in cover was a channel of open terrain across the board. On the right just on the necron side of the table near the center was a large oasis which was difficult terrain but gave no cover. Once the armies were on the field the Necrons failed to sieze the initiative so the Sisters took the first turn in the dark of night.<br />
<br />
<h3>
Turn 1</h3>
Squad Ruth was the only movement and they moved up slightly to hug their rocky cover. Only half the Sororiats in Squad Ruth could fire at the large group of Necron warriors. The quad-gun also fired and between them 3 necrons fell. At the end of shooting, 2 warriors stood back up.<br />
<br />
On the Necron's turn, the Immortals moved forward but not enough to be in firing range. The large warrior force moved closer to the oasis and Squad Ruth firing about half thier weapons at range managing to kill 2 Battle Sisters. The turn ended with minor results but the end of night fighting would change that.<br />
<br />
<h3>
Turn 2</h3>
Squad Ruth moved forward towards the Necron horde in order to get all thier bolters in range. Squad Mari crossed over the Aegis and closed in as well moving diagonally acorss the table. Firing from both Adepta squads put several necrons down and few were able to return. The large hoard was down to 17 warriors but still a powerful threat. The Retributors made thier faith and fired on the Immortals, killing 3 but 2 returned.<br />
<br />
The Necrons moved the Immortals close enough to fire all of their Tesla weapons while the warriors moved forward only slightly up to the edge of the oasis and still out of rapid fire range. The warriors fired at Ruth's squad causing a few wounds that were easily saveds. The Immortals were in the gap aiming for the Retributors and the Canoness. Firing their Tesla weapons caused 5 wounds, 2 of which arced for a total of 9 wounds. Only 4 wounds were saved killing 4 of the Retributors and wounding the Canoness. The Superior and the Canoness were all that remained. <br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcgTXeI5taYYVhxnYINC4tfLO4t9efYWzAMOwNt2HtzsyfkJYeqRgtj3IsHtQE-h2BaJQ3UT5uET0yro8kAQV4bsLD4XVjAiJ2n18K-bi_ZveO1XN3iFY1gDQLByuMYNMffKOfdGoBD8pL/s1600/necron-3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcgTXeI5taYYVhxnYINC4tfLO4t9efYWzAMOwNt2HtzsyfkJYeqRgtj3IsHtQE-h2BaJQ3UT5uET0yro8kAQV4bsLD4XVjAiJ2n18K-bi_ZveO1XN3iFY1gDQLByuMYNMffKOfdGoBD8pL/s1600/necron-3.png" height="310" width="400" /></a></div>
<h3>
Turn 3</h3>
It was obvious those Immortals had to go. Squad Mari was stuck as to which direction to go but decided to help out Ruth's squad with the (now smaller) mass of warriors. Ruth's squad moved up just oputside of flamer range and only a few blters able to rapid fire yet managed to cause a large number of hits as expected. Mari's squad fired at long range and added to the cusalties. After armor saves and Rreanimation Protocol there were still 15 warriors on the right. The Canoness and the Retributor Superior again made thier faith test fired at the Immortals. With the quad-gun being twin linked all shot hit and the bolter hit was rending as well. 5 Immortals dropped and only one returned leaving 3 Immortals on the table.<br />
<br />
The Necros were rocked by the loss of their Immortals. The last three moved up and the objective squatting warriors moved out (leaving a trail so the objective was still in thier control) so that 5 of the warriors had lne of sight to Canoness. The warriors may have had line of sight but not range. The Immortals however had both. Their weapons did not arc this time but one more wound went unsaved on the Canoness. On the other side of the table the last of the large warrior squad moved up to the oasis towards squad Ruth (and out of range from Mari) and at the Sisters there. Even with rapid fire they caused only a few wounds, most of which were saved. Four sisters remained in squad Ruth but they did remain. <br />
<br />
<h3>
Turn 4</h3>
Squad Mari had a hard choice. In the end it was determned that the best they could do was protect the Canoness. They moved their full distance towards the defense line while the Canoness moved right close enough to join the unit. The squad then ran instead of shooting to get in front of the Canoness (and the defense line as well due to positioning) who also moved back towards the gun. The last of Squad Ruth moved closer and flamed the packed in warriors getting 6 hits with each flamer! After saves and reanimation the reminents Squad Ruth managed to put another 4 warriors down for good.<br />
<br />
The last if the Immortals moved up and fired along with the smaller warrior but failed to cause any casualties. The Warriors by the oasis moved into it diagonally towards Mari and the Canoness but fired at squad Ruth instead. Even thugh they were rapid firing 11 gause rifles, only two Sisters failed their armor saves. <br />
<h3>
Turn 5</h3>
Squad Mari consolidated at the Defense line leaving a few brave sisters in front to protect the Canoness from enemy fire. The Battle Sisters (now with the Canoness) fired first and removed the last of the Immortals from the table; there would be no chance for them to return. The flamer and bolter left in Ruth's squad followed the Warriors to the oasis and flamed them once more killing 3 necrons, all of which stood back up. <br />
<br />
The small warrior squad moved back into cover with their objective while the remaining 11 from the larger squad moved closer to the Defense line. This time their gause weapons hit ture and easily killed tha last of Squad Ruth.<br />
<br />
On a die roll of 2, the game ended. Both holding our own objectives, both with a single kill point, but First Blood going to the Sisters.<br />
<h3>
</h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir48U_tAsmAw580276H56GkFM1ZLoMc3uf_0EtcGt29lRaiCYAu9XwWjaCG3U3nRT-YjSUKnoYtVb1xN_l_eZO6zMOx2xvHrjqsvZGQUozTjU6kaERSNduge-AK46K8gGefqZOfpEeALUk/s1600/SoB-Nec.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir48U_tAsmAw580276H56GkFM1ZLoMc3uf_0EtcGt29lRaiCYAu9XwWjaCG3U3nRT-YjSUKnoYtVb1xN_l_eZO6zMOx2xvHrjqsvZGQUozTjU6kaERSNduge-AK46K8gGefqZOfpEeALUk/s1600/SoB-Nec.jpg" height="248" width="400" /></a></div>
<h3>
What Worked:</h3>
<strong>Quad-gun</strong>! Against armor save of 4 it really rocked. But at 100 points (and 20% of my points allowed) it had better deliver.<br />
<h3>
</h3>
<h3>
What Didn't:</h3>
Sisters outside of of a Rhino. It was a choice in what to take and with that Toughness of 3 it is just luck that my troops lasted as long as they did. The Retributor sqaud was hammered in one turn by a squad that could not even fire all of their weapons. Granted they would not have been in a Rhino anyway but on the other side of the board I could have used some mobility to get those flamers into position faster and from safety of an armored vehicle -- at least for a turn until it was destroyed.<br />
<br />
Which brings me to my next point; poor mobility. I was not as hampared by terain as bad as my opponent but I could not capatolize on his slowed movement either.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com1tag:blogger.com,1999:blog-2648540803936756145.post-91111957452572442922013-08-02T10:31:00.001-05:002013-08-02T13:08:27.800-05:001000 Points vs Another Dark Angels Army (Photos to be added later once I get home) <br />
I did not take notes and the game is rapidly fading from memory which is a big shame. Spoiler allert: I lost bad. I really wish I had taken notes so I could go over the game better and thus learn from my mistakes. Well, that's one mistake right there I need to learn from. I did take pics so that should help.<br />
<br />
On to the game. <br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizk2m7s_NUelWdY9xItRbGPB6p89C534Q8IKUotAivUCywBdxAZZvJReHTlwJNe7GBAKuQmt7ia8Z1-9Q7U3v-FmKJcJCMuv5BuNz_ExTgllcEEp_MNHjGJGhOTv_3VWIXHHOr2f6wr4nd/s1600/Adepta_Sororitas__Actus_Fidei_by_Lestare.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizk2m7s_NUelWdY9xItRbGPB6p89C534Q8IKUotAivUCywBdxAZZvJReHTlwJNe7GBAKuQmt7ia8Z1-9Q7U3v-FmKJcJCMuv5BuNz_ExTgllcEEp_MNHjGJGhOTv_3VWIXHHOr2f6wr4nd/s1600/Adepta_Sororitas__Actus_Fidei_by_Lestare.jpg" height="400" width="265" /></a><strong>Sisters of Battle:</strong><br />
Saint Celestine<br />
Battle Sister Squad(10) with meltagun(2) in a Rhino<br />
Battle Sister Squad(10) with meltagun(2) in a Rhino<br />
Seraphim(8) with Dual Hand Flamers(2)<br />
Dominion Squad(5) with meltagun(2) in an Immolator with Twin-Linked Multi-Melta<br />
Exorcist<br />
<br />
<strong>Dark Angels </strong>(if I remember correctly)<br />
Librarian <br />
Tac Squad(10) with Plasmagun and Plasma Cannon<br />
Tac Squad(10) with Plasmagun(1) supported by a Razorback with Twin-Linked Heavy Bolters.<br />
Dreadnought with Twin-Linked Lascannon, Power Fist and Heavy Flamer<br />
Dreadnought with Twin-Linked Lascannon, Power Fist and Heavy Flamer<br />
Devistator squad with missile launchers(4)<br />
Whirlwind<br />
<br />
We played on the dessert board with a good amount of tall terrain. I kind of messed up my lanes of fire when setting out terrain; the deployment was diagonal and I had set up as if it were the long table edges.Nothing too bad but it did make getting things in place on turn 1 was different. We played Big Guns Never Tire from the basic rule book with 4 objectives. I won the roll and deployed 1st.<br />
<br />
The Dominions deployed in their Immolator front and center. The Exorcist just behind them kept a large rock on thier side which limited the exposed sides to virtually front armor only. The enemy would have to get into my deployment zone before they could get a side armor shot. The troops deployed back and in cover; one out of line of sight from most of the board. The Exorcist was on one objective and the hiden Sisters on the other. Saint Celestine joined the Seraphim in reserves.<br />
<br />
The Dark Angels deployed in the hills, splitting their force left and right while making a deadly cross fire zone in the center of the board. The tactical squads brok down into combat squads to better cover the area. Back and center the Whirlwind deployed fully hidden where it could fire its barrage unmolested. Knowing the Dominios carried melta he chose to tuck his Dreadnought back behind solid cover. Or so he thought. The 12" redeployment let the Dominions' Immolator get a line on the right side Dreadnought. The Dark Angels failed to sieze initiative; the Sisters kept the first turn.<br />
<br />
<h3>
Turn 1</h3>
The Dominions moved forward and disembarked in front of their target Dreadnought. They fired twin-linked with their faith plus the Immolator's main guns all in double penitration range yet managed only a glance and a weapon distroyed against the Power Fist. The Exorcist could not get line of sight to the Dreadnought and quit frankly I thought I would not need to back up the Dominions in taking out a Dread. The Exorcist fired 4 missiles into the right side tacticals killing one marine.<br />
<br />
The Dark Angels unloaded on the Dominions. Krak missiles and plasma fire wreaked the Immolater and the Dreadnought killed 2 Dominion Sisters with shooting and a 3rd in the assault phase. On the other side of the board one combat squad of Dark Angels in their Razorback moved to engage the forward most Battle Sister squad. The squad disembarked and fired but only managed to cause two galncing hits after saves.<br />
<br />
<h3>
Turn 2</h3>
Saint Celestine and the Seraphim did not come in from reserves, which hurt. The wounded rhino moved forward where the Battle Sisteres disembarked in front of the Razorbaks troops. The second troop squad had nothing they could reasonablly get to so held their position on the objective. The Exorcist fired a single missile at the Librarian but failed to wound. The only good news came from the disembarked Battle Sisters who fired meltaguns rapid fired their bolters into the combat squad and managed to kill them all in one turn. The two Dominions syated locked in combat with the Dreadnought as neither side managed to cause a wound.<br />
<br />
On the Dark Angels turn, the disembarked Battle Sisters made a perfect target for the Whirlwind's large blast. Heavy Bolter fire from the Razorback killed2 more and the remainder were removed as the second half of the combat squaded tacticals moved in closer. The right side tactical squads moved forward around the Dreadnought combat closing in on the Exorcist. However before they could reach, the missile launchers from the Devistator squad caused a penitrating hit which distroyed the Exorcists weapon. In the assault phase, one more Dominion fell to the Dreadnought which left the remaining Dominion Superior locked in combat.<br />
<br />
I have grown to use my Exorcists as a guide to how the battle is going. If at the end of turn 3 I still have an Exorcist that can fire I almost always win. Having no working Exorcists at the end of turn 2 was a bad, bad omen.<br />
<br />
<h3>
Turn 3</h3>
The reserves failed to come in yet again. The wounded Rhino had nothing it could do but the second squad moved forward just enough to fire its meltaguuns from inside. The Now useless Exorcist moved back trying to get out of line of sight from everything. The Battle Sisters melta fire did nothing to the Razorback. In the assault, the final Dominion fell. <br />
<br />
On the Dark Angels turn, the Whirlwind moved at top speed out from behind its cover so that it could use direct fire on its next turn. The Devistators and the Razorback turned their attention to the remaining Rhino and managed to wreak it; the embarked troops bailed out of the back and covered the objective they had recently left.<br />
<br />
<h3>
Turn 4</h3>
... and the reserves automatically came in. Finally. I chose to deepstrike them in close to the squad covering their objective in hopes to either drive them off or (more likely) get a resurection denial from the Saint next turn. Unfortunantly the Seraphim scattered bad and landed on top of the Dark Angels squad. Mishap had the be placed by my opponent who rightly chose to place them at the far table corner.<br />
<br />
On the Dark Angels turn ... well, what's to say? Scattered half-hearted firing from the Dark Angels removed about half of the remaining Battle Sister squad. I conceded the game at the end of 4.<br />
<br />
<h3>
What Worked:</h3>
(* crickets chirping *)<br />
Rapid firing bolters was my only strong point for the game.<br />
<br />
<h3>
What Didn't:</h3>
<strong>My dice</strong> for one. Now it is easy to blame a loss on bad luck but it sure gave me a steep hill to climb when scouting Dominions unload on a walker at close range and only manage to remove a single close combat weapon. They consistantly take out land raiders this way. Each penitrating hit has a 50|50 chance of exploding the vehicle but not if you roll 1's and 2'. That and my opponents Razorback was deadly with that heavy bolter. He consistanly rolled 6's on penitration rolls and ate up Hull Points from two rhinos one after the other. And he was shrewd; he keep the Razorback at a range where his heavy bolter could could fire but outside of what the melta sisters could reach on their next turn.<br />
<br />
But luck can only go so far and I should have done better with what I had.<br />
<br />
<strong>Reserves</strong> left me cold. My big anti-infantry unit sat out the game waiting to come in. <br />
<strong></strong><br />
<strong>Deepstrike</strong> goes right there with it. With no way to help bring them in faster and no way to reduce scatter it is always a risk to Deepstrike for the Sororitas. I kept them back so they would not be shot up as they made their way across the board and I think this was a big mistake. For one thing they will take a turn of shooting when they come in from reserves anway. Plus they will probably be in the open when they come in via deepstrike. Also they will possibly be assaulted on the opponent's turn where they will not get the extra attack AND not have any faithpoints to use when they are assaulted.<br />
<br />
So, I need to watch my lanes of fire when setting out terrain and remember where the deployment zones are.<br />
No more deepstriking Sisters. Have I said that before? If I have not written it down before I know I have surely said it to myself. Stop it. Serapim do better crossing the board in the open (which they should be finding cover of slipping along the flanks) than they do sitting in reserves and mishapping on the way in.<br />
<br />
And in the end, I did have a fun game and my opponent was great guy to play against. Besides, sometimes you can learn a lot more mistakes than you can from successes.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-77120946700417113952013-01-23T14:14:00.003-06:002013-01-25T10:40:48.979-06:00Team battles<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHjjZEd-Sg92Ak4uNC8kDGBPfwPaWRkoIU0z-1zuGHouRvPg0Vp5sbmGwoSGQTRpkxop555sIkdUan9-mV4o7RG5R78HawntlRPs9695fscVPnfxLHfMM_4-PsBk5y58L81jtyI8BiAqfa/s1600/tumblr_m7peitKRd51rx8tq5o1_500.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHjjZEd-Sg92Ak4uNC8kDGBPfwPaWRkoIU0z-1zuGHouRvPg0Vp5sbmGwoSGQTRpkxop555sIkdUan9-mV4o7RG5R78HawntlRPs9695fscVPnfxLHfMM_4-PsBk5y58L81jtyI8BiAqfa/s1600/tumblr_m7peitKRd51rx8tq5o1_500.jpg" height="400" width="261" /></a>It has been a long long time since I played a game with the Adepta
Sororitas. Partly due to having the army out of commission during their
repainting. Partly due to a new Chaos Space Marine codex which is my other
favorite army. But when we had a chance to go to an impromptu tourney in the
thriving metropolis of Booker, TX, how could we say no?<br />
<o:p></o:p><br />
Seriously, there is a wonderful coffee shop/pizzeria/game store in the very
rural town of Booker called "Solid Ground." I met a great group of
people and stayed wired on Cafe Americana for the weekend and had a ball. But
that's beside the point.<br />
<o:p></o:p><br />
For this 2000 point team tournament, I dusted off the Sisters and joined my
friend's Dark Angels for the games. It was an unusual format where the team
shares one FOC, each requiring one HQ and needing to be able to play together
from the rulebook ally matrix. Forgeworld was also allowed so I got a chance to
play with a pair of Repressors. My friend's Dark Angels were also using a codex
just one week old. We were in this for the fun of it and a chance to meet a few
new people but I still wanted to have at least a viable army all together.<br />
<o:p></o:p><br />
The Adepta forces consisted of:<o:p></o:p><br />
Uriah Jacobus, <o:p></o:p><br />
Battle Conclave (3 Crusaders, 6 Death Cult Assassins)<o:p></o:p><br />
Battle Sister Squad with 2 meltaguns in a Repressor<o:p></o:p><br />
Battle Sister Squad with flamer and meltagun in a Repressor<o:p></o:p><br />
Retrubutor Squad with 4 Heavy Bolters, storm bolter and another Sister to
carry the Simlacrum.<o:p></o:p><br />
2 Exorcists<br />
<o:p></o:p><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8fZXLeEMKgtxkw_qkHbXQQSOdAsvGEtCQyTA41nDH-qlMdMO0gpOM4doKbUxcXgacYyYx3-9NPoUDX88muPL37NOjdVBky5ZYQV2pfNWzTuDeakVgEUH8xH1Tv-3bFGjUFpwA0ijeR2eQ/s1600/DW01-57.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8fZXLeEMKgtxkw_qkHbXQQSOdAsvGEtCQyTA41nDH-qlMdMO0gpOM4doKbUxcXgacYyYx3-9NPoUDX88muPL37NOjdVBky5ZYQV2pfNWzTuDeakVgEUH8xH1Tv-3bFGjUFpwA0ijeR2eQ/s1600/DW01-57.jpg" height="320" width="240" /></a>Dark Angels brought:<o:p></o:p><br />
Belial<o:p></o:p><br />
5 Deathwing Terminators<o:p></o:p><br />
5 Deathwing Terminators<o:p></o:p><br />
<br />
3 Hyperion missile launchers<o:p></o:p><br />
Ravenwing support squad of 3 bikes.<o:p></o:p><br />
Aegis Defense line with quadgun.<br />
<o:p></o:p><br />
The first game was against Grey Knights and Grey Knights. <o:p></o:p><br />
Coteaz, 2 dreadnoughts and Purifier Spam for one list, 10 paladins and a Stormraven
for the other.<o:p></o:p><br />
<br />
The basic set up was for Jacobus to start in contact with the quadgun and
move out later, letting the Retributors take over the gun emplacement. The Grey
Knights won first turn and the Dark Angels chose to Death Wing assault both
terminator squads on turn 2. This left the Battle Sisters on the table to face
2 turns of shooting from 2000 points of Grey Knights. The Paladins arrived by
Deepstrike on turn 2 at the same time as the Stormraven came in from reserves. Interceptor
fire forced the Stormraven to jinx but otherwise did no damage. One Repressor
was destroyed and 2 crusaders died to bad rolling. The Sisters of Battle
managed to cause a few casualties but where in a desperate struggle to maintain
until the Dark Angels arrived.<o:p></o:p><br />
<br />
Speaking of bad rolling, the two exorcists never rolled above a 1 for the
entire game. They both rolled a 1 every time. This is the worst I have ever had
them perform. Still, with both rolling single missiles they managed to kill a
paladin each on their second turn. This left 8 paladins and their chapter
master on the Sisters flank for Uriah and the conclave to assault. This assault
lasted from the bottom of 2 until the top of turn 5 when Uriah Jacobus and 4
Assassins were left standing over the bodies of the paladins. I would rather
have spent more time dropping Exorcist missiles and meltaguns into the paladins
but considering where they were (and how my Exorcists were rolling) I did not
have much choice.<o:p></o:p><br />
<br />
Once the Dark Angels arrived it was a better fight. Belial's squad came in
near Coteaz (12.1") and killing one purifier squad, one dreadnought and
most of a second purifier squad before finally falling on the last dread who
seemed able shake off all hits (poor penetration rolls and quite frankly, not
enough hits to really matter) The second terminator squad came in on the other
side of the board and caught the rest of the purifiers between the terminators
and an advancing Battle Sister squad in their repressor. Bulk bolter fire,
Heavy Flamer from the tank and terminator assault quickly cleared that half of
the board. The last 3 purifiers managed to wreak the last Repressor on the top
of turn 5 leaving the Battle Sisters on foot trying to run (a big 2") to
the nearest objective but leaving them short.<br />
<o:p></o:p><br />
Coeteaz and one purifier were all that were left of the Grey Knights at the
end of turn 5 where they sat on their objective near their board edge. Jacobus,
5 DCA, 8 Sisters of Battle from the first squad, and an Exorcist ready to move
on them in turn 6. (Did I mention there was a player that posted a bounty of
$25 for the first team to table their opponent?) We held one objective each
(thanks to the second Battle Sister squad being 4" away from their goal)
and a roll of 2 ended the game. We had miss heard the rules of the scenario ...
there were 5 objectives total; three along the center line and one in each
deployment zone. The center objectives were worth 3 points and the home
objectives were worth 5. So the game ended with a 3 to 5 loss.<br />
<o:p></o:p><br />
For what it's worth, after seeing how the Battle Conclave faired in the next
two games, my opponent who took the paladins kept complimenting his troops for tying
up the Conclave for the majority of the game. 750 points to hold up 235 for 5
combat rounds ... that's ... ok I guess.<br />
<o:p></o:p><br />
We both agreed that it would have been better if the Death Wing had come in
on turn one, but this was also partly because of confusion with my friend and
the new codex. Not all the Death Wing have to come in together; some can arrive
on turn 1 while others can be set to come in on turn 2. And to add to that, if
you want to delay a turn to react to your opponent, you do not need to wait
until game turn 2 if you are not going first.<br />
<o:p></o:p><br />
For the second game, we were pitted against Necrons and Grey Knights with a
combined 3 flyers (2 scythes and a raven). Objectives were set up the same way,
only this time the center objectives were worth 3 points while the home
objectives were worth 2.. It was a horrible start with our defenses unable to
cause any damage to the necron flyers and the necrons never failing to get
their Tesla arc. <br />
<br />
At the top of turn 3, 1 last Retributor got a rending Heavy
Bolter shot to take down the Grey Knight Storm Raven while the missile launcher
finally managed to take out one scyth while an assassin on the quad gun managed
to wreak the other. Belial and his squad went against 3 wraiths and the necron
destroyer lord in a very brutal struggle. While Belial and one terminator
emerged from that fight, they could not match the 10 Grey Knight Terminators
that followed. Dark Angels and Sisters concentrated to clear away the Immortals
and warriors but with heavy losses from the first of the game, only one scoring
unit remained. At the end of 7 turns, one objective was held by each army. The
way the Grey Knights were positioned, all we needed were 3 casualties to shoot
the terminators off of their point. The night was against us and in the end,
only 2 failed their cover saves. The game ended with another loss; 3 to 2.
Still, it was a hard fought game and a lot of fun to play.<o:p></o:p><br />
<br />
The last game of the weekend was a sort of narrative. 3 Dark Angel armies
and the Sisters of Battle (4000 points total) slugged it out against Tyranids,
Tau, and 2 Grey Knight armies in a total annihilation scenario. No game limit
but starting with a turn of night fighting.<br />
<o:p></o:p><br />
The Tyranid player had misread the rules for strong arm and was adding 3 to
strength and toughness every time. Still, Belial the first managed to kill off
the retinue of bugs and severely wound the Swarmlord (4 wounds on it) allowing
it to be finished off with meltaguns and plasma in the next turn.<o:p></o:p><br />
<br />
On my end, The Battle Conclave followed behind a Repressor right on the
table edge headed for the Tau bunkered up in the back corner. The Repressor was
shot up before it could get half way and the Sister unit it held was shot away
so that the final 3 battle sisters failed moral, broke and ran. This let the
Battle Conclave reach assault range with most of the unit intact. From there it
was a romp and stomp across the back field, killing the Tau -- crisis suits and
all -- along the way. The momentum ended when they came up to support 2 Death
Wing knights (the last of their squad) against Coteaz, a strike squad, a
tyragon and a few termagants. The Conclave rolled 4 total, being 1" short
of making it in combat and stood in the open while the last two knights fell.
The Conclave then took the fire from the enemy forces wiping them out except
for Jacobus. What saved him in the end was a second Battle Sister squad showing
up with their Repressor. The Sisters bailed out to use both meltaguns and rapid
fire with everything else. Dark Angel tactical marines with their banner also
came up behind the bugs. The first round of shooting did some damage but the
bugs are hard to finish off. They returned fire ding several casualties against
the Battle Sister squad. On their next turn, the Sisters embarked with Jacobus
in tow while the Dark Anges (who had not moved) unleashed their salvo against
the remaining tyranids.<o:p></o:p><br />
<br />
On the other side of the table, Death Wing went against Grey Knights and the
terminators pounded each other ruthlessly ly. In the end, 2 Dreadnoughts in the
cover of tall ruins survived and made a killing field of the area around their
positions. The Sisters sent their Exorcists against the Dreadnoughts, killing
one but losing an Exorcist in the return fire. The last Exorcist and
Dreadnought traded shots and saves until the last Exorcist was overrun by Grey Knight
terminators. The Grey Knights in turn fell to Retributors and Dark Angels but
the final Dreadnought was proving to be difficult to take down. As the game
wound down, the Dreadnought stood the last of his side while 3 squads of Dark
Angels, the Battle Sister squad and the last 3 Retributors raced across the
table towards him. The Repressor showed to be the fastest way across and
deposited the melta bearing Battle Sisters just 5" away from the
Dreadnought who then exploded under the devastating firepower.<o:p></o:p><br />
<br />
The final narrative ended with 3/4 of the teams wiped from the table. The
Adepta Sororiats were one of the two survivors.<br />
<h3>
</h3>
<h3>
What Worked:</h3>
Heavy Bolter Retributors. I would have loved to take another model or two to help with the wounds, especially from the Necron Tesla weapons but at 1000 points, you take what you can.<br />
<br />
Most everything else was hit and miss. The Battle Conclave is still a strong Close Combat unit in 6th Edition but they can't handel being shot at in the open.<br />
<br />
<h3>
What Didn't:</h3>
Exorcists. I have been doing so well with a pair of Exorcists for so long I just assumed they would never fail me. But they did. Getting 7 ones in a row for shots fired is on the far end of the curve but obviously, it still happens.<br />
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Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-82388988922077628782012-07-13T22:28:00.002-05:002012-07-13T22:29:52.239-05:004 Player Mini-Apocalypse<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj12EbjWoCCl1rF4eauk2ji3pqNjnWnoPMnQ7dPkLuiaWnYdkx2cOPUQghvujoxbh3_dAT2pkD6f_FEEcMNV0QFfuJCnc_uDZQKc9pX1ysVhrhNEXxiR2HeXzX3lElCxpTiK-hcsp_TlIKk/s1600/Purge_in_the_holy_flame_by_defcombeta.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj12EbjWoCCl1rF4eauk2ji3pqNjnWnoPMnQ7dPkLuiaWnYdkx2cOPUQghvujoxbh3_dAT2pkD6f_FEEcMNV0QFfuJCnc_uDZQKc9pX1ysVhrhNEXxiR2HeXzX3lElCxpTiK-hcsp_TlIKk/s400/Purge_in_the_holy_flame_by_defcombeta.jpg" width="400" /></a></div>
We started off intending to play a quick game of partners but with everyone wanting to take a "full" army to show some of their new toys, we played with 1850 points per person. That gave us 3700 points per side. The sisters of Battle joined Imperial Fists against Orks and more Orks. 3700 points if Orks meant a target rich environment. This was the first 6th Edition game for one of the Ork Players as well as my Imperial Fist partner.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv54541niWCzCzEOSvfzaIbN2ky_Rp9PbbKx5oTAoYFjAc-QMREASfoLzp2LB56HYDdlQPVw7rkxYKjhBf9PzcTfA1tR0hCg0k2Bv7TS6NZAdv1Q-chiNimc2RJ_1wYwAir6glNslqweJw/s1600/0001.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv54541niWCzCzEOSvfzaIbN2ky_Rp9PbbKx5oTAoYFjAc-QMREASfoLzp2LB56HYDdlQPVw7rkxYKjhBf9PzcTfA1tR0hCg0k2Bv7TS6NZAdv1Q-chiNimc2RJ_1wYwAir6glNslqweJw/s320/0001.jpg" width="320" /></a></div>
It took us 4 hours to play 2 turns but we did have a lot of fun getting those two turns in. Even with just two turns, there was way too much for me to keep notes on.<br />
<br />
The Imperial forces won first turn in what was to be The Relic mission. The Sisters of Battle deployed mostly to the left and the Imperial Fists took the right. Across from us was a literal horde of Orkz of every type. Battlewagons, truks, mega-dreds, killa kans, def kopters, lootas ... they brought it all.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB-87JO9C5KcmhAAc6VSiLQzziz09JGd4Wcog4bSSOBV6FLqjbcf1OHZg3LSBjj90NaSGy2dkQsweBveK4qQZWrImhXYWJBrj8UIab8XawImEw2q2p2LKOf25_lpUnv2aq_VbHjqEc5siB/s1600/0002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB-87JO9C5KcmhAAc6VSiLQzziz09JGd4Wcog4bSSOBV6FLqjbcf1OHZg3LSBjj90NaSGy2dkQsweBveK4qQZWrImhXYWJBrj8UIab8XawImEw2q2p2LKOf25_lpUnv2aq_VbHjqEc5siB/s320/0002.jpg" width="320" /></a></div>
One Dominion squad went to Outflank, the other redeployed 12" closer to the Ork walkers. Imperial Fists scouts too cover behind the central hill near the Relic. The plan was for them to snatch the Relic quickly and then fall back behind the cover of Lysander's terminator squad and Jacobus' Battle Conclave.<br />
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It was a good plan and went along smoothly for ... oh .. about half a turn. The Ork battlewagon in the center did not move forward as I expected. Instead killa kans and def-dreads filled the center. Jacobus stayed in cover with his rhino waiting for a target he could damage. Lysander took the lead met the kan wall.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjuTLomto5Rf3mBUvt79tRnEWcBvsvGQgQOi8uakVVdnUxWxTC7d60FrChnNO92jL1yanhAT8SMnmd9QTmlVY7YpoBehS9Pv7CDAjXjmbN64eRIAkTeazJRmnJfRVokosAATvC1j-A6Gtg/s1600/0003.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjuTLomto5Rf3mBUvt79tRnEWcBvsvGQgQOi8uakVVdnUxWxTC7d60FrChnNO92jL1yanhAT8SMnmd9QTmlVY7YpoBehS9Pv7CDAjXjmbN64eRIAkTeazJRmnJfRVokosAATvC1j-A6Gtg/s320/0003.jpg" width="320" /></a><br />
On the left flank, the dominion squad managed to immobilize the mega-dread before being gunned down by the lootas. The Immolator survived both rounds of shooting with only a single hull point taken.<br />
<br />
Seraphim moved up along the edge with the intention of burning the loota boyz but were met by ork jump troops in the woods. It was a tough few rounds of hand to hand combat, but the orks were just too strong and wore away at the Seraphim.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1Vnqc6qZsOZwwi6dM8mwHGpStBmUjduZYD6tsmIG5K8naMy5DiPY0CfgyhQvdLj39USijTGvgp_TmAXjCxR-HO0jPMVjQ3m5wWDikj7UUsey0GD5U2Gdn6X8pwRB_SsP3Q-xeDj1UP0QS/s1600/0004.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1Vnqc6qZsOZwwi6dM8mwHGpStBmUjduZYD6tsmIG5K8naMy5DiPY0CfgyhQvdLj39USijTGvgp_TmAXjCxR-HO0jPMVjQ3m5wWDikj7UUsey0GD5U2Gdn6X8pwRB_SsP3Q-xeDj1UP0QS/s320/0004.jpg" width="293" /></a> On the far right flank, def copters moved along the edge and engaged the Marine's Predator. The orks rolled poorly and took more damage than they caused. After two turns the kopters and the predator were still trading punches.<br />
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The Outflanking Dominions came on the right side at the start of turn 2. Looking to score a solid kill they passed by the kopters and fired on the ork battlewagon. It exploded and left a warboss with his kustom force field in the open. One shot from the Immolator's multi-melta and the warboss was gone!<br />
<br />
Of course the orks would not let that pass without retaliation. On the Orks turn the Dominions were assaulted. They snap fired their weapons, scoring a hit with both meltaguns! Box cars, baby! Rolling to wound was a different matter. Snake eyes! Neither melta hit managed to wound. The Dominios fell to the greenskins while the players howled with laughter.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6Egwzr4fp0EwXRfYYRUmhwgQD-ZNgaoYEvl9xL30keS5Uua6cHnYQ948p2L_QLQoID4rqABIf22v4lndpXO9avuNb2SX-9V2kcdogJSnnEUEZ0wZjS0fbmCITvC6qb6GZzDMo5UnW_c8q/s1600/0005.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6Egwzr4fp0EwXRfYYRUmhwgQD-ZNgaoYEvl9xL30keS5Uua6cHnYQ948p2L_QLQoID4rqABIf22v4lndpXO9avuNb2SX-9V2kcdogJSnnEUEZ0wZjS0fbmCITvC6qb6GZzDMo5UnW_c8q/s320/0005.jpg" width="320" /></a> It looked like the Imperial forces had the upper hand even with Jacobus being out of position and in no place to respond or join the fight for at least two more turns. The Retributors in the ruins where hot, raining bolter fire on the lootas across the board and getting rending hits on the kans threatening the left side. That was until the bommas came flying on the table. Half of the Retributors were lost and the scouts in control of the Relic were wiped out in one turn of shooting.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZEHgxubV0TWvMOu4Nlt_9c_02YZTBfLHH7KZA84RRDeMhdZ0QjRqWEAyXFi7XSjWqFCZu9O0cNdkjDWnbVhsVthMWzKayeIstAzvwaxRvjaLDDnlKFau96JuCE0TFWgfI05YQO9vpEcFt/s1600/0006.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZEHgxubV0TWvMOu4Nlt_9c_02YZTBfLHH7KZA84RRDeMhdZ0QjRqWEAyXFi7XSjWqFCZu9O0cNdkjDWnbVhsVthMWzKayeIstAzvwaxRvjaLDDnlKFau96JuCE0TFWgfI05YQO9vpEcFt/s320/0006.jpg" width="320" /></a></div>
At the end of 2, we had to call it done. Real life called and friends had to return home. It was fun, if slow going while we discussed new and old rules alike. I have more pictures than commentary this time so instead of rambling on<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLvFaDsFh6srVwW147B48yoWKDdYFmpsjaq15WNqks8jW2KfMmHF_9Myy92tqsoHJHZ32GeWXGhOEm-ltEQpVEqDw26gmp-dLy739DsbfnYoTvTlG8wsHc4jR-E5nJqDScyS7SeFPM3nVF/s1600/0007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLvFaDsFh6srVwW147B48yoWKDdYFmpsjaq15WNqks8jW2KfMmHF_9Myy92tqsoHJHZ32GeWXGhOEm-ltEQpVEqDw26gmp-dLy739DsbfnYoTvTlG8wsHc4jR-E5nJqDScyS7SeFPM3nVF/s400/0007.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNmXOet34Ml1pcNOcbV5ustxJMyNjJUZWkCgFN5HtIiD5w3L_16xswp9t4IyLYLCKCuETe2Q6NZ8w3qmBCmpqbIJH_jyc27C2N1MXgbwnOfkS99QNOL1vEloeFphszPsmugWe3UaYS_SmD/s1600/0009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNmXOet34Ml1pcNOcbV5ustxJMyNjJUZWkCgFN5HtIiD5w3L_16xswp9t4IyLYLCKCuETe2Q6NZ8w3qmBCmpqbIJH_jyc27C2N1MXgbwnOfkS99QNOL1vEloeFphszPsmugWe3UaYS_SmD/s400/0009.jpg" width="400" /></a></div>
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<h2>
What Worked:</h2>
Outflanking Dominions<br />
Rending Heavy Bolters<br />
<br />
<h2>
What Didn't:</h2>
Waiting in the woods with the Battle Conclave<br />
Seraphim in hand to hand with assault troops. They held out longer than I thought they would but it was a very lopsided fight.<br />
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<br />Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com2tag:blogger.com,1999:blog-2648540803936756145.post-17184679292534690422012-07-06T20:29:00.000-05:002012-07-08T08:03:52.806-05:00Exorcise Part 2<div class="separator" style="clear: both; margin: 0in 0in 0pt; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTzyFFQ5YZHJtsn_9M0Slb_IK2DzAswFtxwg5sJJL-wWnJnATSEDm8WKvL60hL37E8sgvnQNTN6Da1fRyvUmRQJFC8mwV1IPbj-9RUyJHe0zePx_PRVmt2P5hT3wyDMcSCKiAOT6QahcWv/s1600/warhammer40k__sister_of_battle_by_jorsch-d4j1brc.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" sca="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTzyFFQ5YZHJtsn_9M0Slb_IK2DzAswFtxwg5sJJL-wWnJnATSEDm8WKvL60hL37E8sgvnQNTN6Da1fRyvUmRQJFC8mwV1IPbj-9RUyJHe0zePx_PRVmt2P5hT3wyDMcSCKiAOT6QahcWv/s400/warhammer40k__sister_of_battle_by_jorsch-d4j1brc.jpg" width="278" /></a></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">This is the second part of the Grey Knight Exorcises. The last game was also the last of the 5th Edition game we would pay. For the first 6th Edition, we used the same lists and the same table setup to see if we find any profound differences in how our armies will play.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">This game took some time to play as we were getting accustomed to the new rules. We often spent time going back to the book even when we thought we knew rules. It is not safe to assume much because we still remember 4th Edition rules from time to time that were changed before.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">We made mistakes. Of this I am sure. Considering how many times we stopped and cought a slipup, I wonder how many passed us by with out being seen. It is going to take a few more games to get comfortable with the reule set but so far, I like how they play.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">The forces for this game are identical to the last and uses the exact same Force Organization for both Grey Knights and the Sisters of Battle. </span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">I don't know what happened to the format for this post but it is giving me fits trying to correct it. Eventually I had to settle for "close enogh" and let it go.</span></div>
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<h1>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCYDueirPCj30rxaPJgiCo2kga4bH0mkohJmy35QyKMgGlcEzy6HmMwIKb8ljVcn0_dMTCj486jFrwyju4Lrv5GmpWMMzz_cRLIFLdFxXjSZB0dsNZORFipMpA5J-Orc7NfrZ6wUxiF4V_/s1600/2012-7-4_00.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="269" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCYDueirPCj30rxaPJgiCo2kga4bH0mkohJmy35QyKMgGlcEzy6HmMwIKb8ljVcn0_dMTCj486jFrwyju4Lrv5GmpWMMzz_cRLIFLdFxXjSZB0dsNZORFipMpA5J-Orc7NfrZ6wUxiF4V_/s320/2012-7-4_00.jpg" width="320" /></a>
Pre-game </h1>
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<span style="font-family: Arial,Helvetica,sans-serif;">We rolled for our Warlords' traits. The Grey Knights made their Interceptors Scoring while the Sisters of Battle could redeploy 1 unit up to 3d6 inches. </span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">The <city w:st="on"><place w:st="on">Mission</place></city> was The Scouring with deployment on the short edges. For the objective markers we used 6 plain 25mm bases and painted the numbers on top. We shuffled them around and picked one at a time alternating with who put one out. We did not plan to lay them out in a mirrored fashion but it wound up that way. One was next to each Bastion. One was in the woods across from each Bastion and on each side of the middle hill.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitzMLzojsw_zxhr1mLJ226do6Zb_D_tkyQRKcWDcpHpwBVrM2VZ_5B5gvmidKDuoAD2LKanyxqFS5HTPiz15U9oj7k5H57WQsMJuINtcYZXTCemuwOn4RaNZ6cnDNOFsWUiS_L3qEincWC/s1600/2012-7-4_01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitzMLzojsw_zxhr1mLJ226do6Zb_D_tkyQRKcWDcpHpwBVrM2VZ_5B5gvmidKDuoAD2LKanyxqFS5HTPiz15U9oj7k5H57WQsMJuINtcYZXTCemuwOn4RaNZ6cnDNOFsWUiS_L3qEincWC/s320/2012-7-4_01.jpg" width="320" /></a><span style="font-family: Arial,Helvetica,sans-serif;">The Grey Knights set up first and deployed the Inquisitorial forces on top of their Bastion. Interceptors along with the Autocannon Dreadnought deployed near the Bastion, behind the walls for cover. Placement of the Servoskulls protected his Dreadnought from my Scouting Dominions.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">The Sisters of Battle deployed the Retributor squad inside their Bastion. One Battle Sister Squad deployed in the trees wile the other two deployed by the Bastion. One Dominion squad went on the table across from the Dreadnought while the other went into reserves in order to Outflank, Exorcists took their places on either side. The battle Conclave and the Repentia joined the Dominion on the side of the board across from the Dreadnought. This side was overloaded by Grey Knights and I intended to counter that, trusting the Battle Sister troops that would be held back to hold the other side from the Grey Knight forces not yet on the table. The center would be a challenge for most troops to get across but jump troops could do so quickly; they would just have trust in their armor to protect them from dangerous terrain results. Saint Celestine and the Seraphim set up in the center just behind the hill. </span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">As a quick note, the Repentia no longer need to juggle Line of Sight in order to embark. Rage has been changed to grant +2 Attacks on the Assault and nothing else. Rage longer has the forced movement rules.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">The Dominion Scouts were able to redeploy forward 2" before getting to close to the servoskulls. Once that was done it was time see what point value the objectives had. We flipped over the markers to find a 3 by the Sororitas' Bastion and the 4 was in their woods. The other three was in the Grey Knights' woods and a 2 next to their Bastion. The remaining 2 and the 1 were by the hill. The Sisters failed to seize initiative and the Grey Knights kept the first turn. One final pre-game roll was made to determine that the first turn would not be Night Fighting.</span></div>
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<h1>
Turn 1</h1>
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<span style="font-family: Arial,Helvetica,sans-serif;">The Inquisitorial Psykers tried to drop a Strength 8 blast on top of the Dominion's Immolator but scattered wide. The Interceptors were on target with their psycannon but only managed a glance. The Dreadnought's Autocannon finished off the Immolator with two penetrating hits. The tank did not explode but with all Hull Points gone it became a smoking wreak forcing the Dominions inside to disembark. They took the opportunity to move as far forward as possible hoping to get in melta range on their turn. With the destruction of the Immolater, the grey Knights claimed the Firstblood Victory Point.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Eh_-SEJqrlSxoOYhIetm1iVMI-5thX_LF_U4iwjgkwYhP_Meo5RWnEOIKDoBNW39kOwSlcZZE0GbLw784kl3fEHYuggHNzsYTTfr4nrnfMqo9SoPXrLXcyAh0vjDgwK5lbTE-SA191lW/s1600/2012-7-4_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="307" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Eh_-SEJqrlSxoOYhIetm1iVMI-5thX_LF_U4iwjgkwYhP_Meo5RWnEOIKDoBNW39kOwSlcZZE0GbLw784kl3fEHYuggHNzsYTTfr4nrnfMqo9SoPXrLXcyAh0vjDgwK5lbTE-SA191lW/s640/2012-7-4_02.jpg" width="640" /></a></div>
<span style="font-family: Arial,Helvetica,sans-serif;">The Sisters of Battle moved forward as much as they could. The disembarked Dominion squad was not able to get in range for their meltaguns so they took a few bolter shots at the Inquisitorial henchmen on the Bastion. Jacobus raced forward followed by the Repentia who could only move 6" after embarking. Seraphim and Saint Celestine jumped safely to the top of the hill and ran for a few inches more. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjikXyw0u406rdZhKYFs6R2F4dg_tN_b9lo8FaE3TmCuuvL4HtDh3mqR3XardHpu2u9YDznmzSvz8_XwNZdI9pjMeaDMzzakF8RQs2hxamKu4ikry_lKf-8fT2NACROKndL1QTUQeNUXAdY/s1600/2012-7-4_03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjikXyw0u406rdZhKYFs6R2F4dg_tN_b9lo8FaE3TmCuuvL4HtDh3mqR3XardHpu2u9YDznmzSvz8_XwNZdI9pjMeaDMzzakF8RQs2hxamKu4ikry_lKf-8fT2NACROKndL1QTUQeNUXAdY/s320/2012-7-4_03.jpg" width="320" /></a><span style="font-family: Arial,Helvetica,sans-serif;">With the Retributors out of range for any target, the 1st turn shooting relied on the Exorcists and they performed well. The Exorcist in the woods fired 5 missiles at the Dreadnought scoring 4 hits. After cover saves, two missiles penetrated the walker. AP1 missiles roll at +2 on the damage chart so even after re-rolling for damage it was no surprise when the Dreadnought exploded. The remaining Exorcist fired at the Inquisitorial henchmen on top of the tower and managed to inflict a single casualty.</span></div>
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<h1>
Turn 2</h1>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeq0yE0hNoEUy6cV9rHKYLGUyxh-Xjq7P2T3OCd85YdnVlWJ5feVIbIw4MSLItGbXW2X2-BmMwwhjlHZpFSNqxQmgY_lKACIJVQLmX1r5juLMs_B_5Z62cmKb3SI_DO4i4bl1-mLkl6WVf/s1600/2012-7-4_04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="164" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeq0yE0hNoEUy6cV9rHKYLGUyxh-Xjq7P2T3OCd85YdnVlWJ5feVIbIw4MSLItGbXW2X2-BmMwwhjlHZpFSNqxQmgY_lKACIJVQLmX1r5juLMs_B_5Z62cmKb3SI_DO4i4bl1-mLkl6WVf/s320/2012-7-4_04.jpg" width="320" /></a><span style="font-family: Arial,Helvetica,sans-serif;">The Grey Knight Storm Raven zoomed in from reserves and headed straight for the hill. The Interceptors moved back behind the Bastion so that their cannon could fire with exposing the rest of the squad to return fire. The Storm Raven open up with all weapons on the Seraphim squad causing heavy losses. The Interceptors fired at Saint Celestine but missed with the psycannon. However bolter fire managed to give her a single wound. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHpv6MPnPE15mCIofl1ofB0X49Ilax4lIfw40Rs-wSWIXFOikQLSGNaQaDUbhlJQXfWMvw27qh6OoYVZQvz4Li6i0mSDAWkZAfuOdo1IXSxnh_4jHB5rKXXu5IQhKmGcXOJYl8su52vwjv/s1600/2012-7-4_05.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="267" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHpv6MPnPE15mCIofl1ofB0X49Ilax4lIfw40Rs-wSWIXFOikQLSGNaQaDUbhlJQXfWMvw27qh6OoYVZQvz4Li6i0mSDAWkZAfuOdo1IXSxnh_4jHB5rKXXu5IQhKmGcXOJYl8su52vwjv/s320/2012-7-4_05.jpg" width="320" /></a></div>
<span style="font-family: Arial,Helvetica,sans-serif;">From the top of the Bastion, the psykers again tried to blast the Sisters with their spells. While the roll of the psychic test was successful, they rolled a 2 and thus suffered a Periles of the Warp. The blast hit perfectly and covered all 5 of the disembarked Dominions as well as covering a portion of the Battle Conclave's Rhino. Deny the Witch failed as did all Shield of Faith saves. The Dominions were lost and Jocobus' Rhino was stunned by the blast. Back on top of the Bastion, all the psykers suffered the same fate. With no way to save against the wounds, all psykers were lost.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">The Sister responded by inching closer. The Outflanking squad did not come in so they had to wait for another turn. The Seraphim moved up past the the fortified walls at the top of the hill while Saint Celestine moved as close as possible towards the Bastion and even ran instead of shooting on her turn. Jocobus disembarked with the Battle Conclave and moved closer to the enemy. In the back, the Battle Sisters held there positions for another turn leaving the shooting to the Heavy support. The Exorcist by the Bastion fired at the zooming Storm Raven and again got 5 missiles off. Hitting on a 6, it managed to penetrate and destroy the flyer's Multi-Melta. The Retributors made their Faith test and fired at the Storm Raven with Heavy Bolter. Out of 15 shots, 4 hit the zooming vehicle and one of those managed to Rend and thus caused another penetrating hit; the Rending hit did no real damage but it did reduce the Storm Raven to a single <city w:st="on"><place w:st="on">Hull</place></city> point. After this, I felt like my lucky dice could not hold up longer so the other Exorcist fired at the Inquisitor but missed with both missiles.</span></div>
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<h1>
Turn 3</h1>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRJ1BiMJnw44f79bbhd-sGaI3Y_xWa3f06tzit6bhUbIxPIf2YE5cQ6goTHl6q2ikF7_GPzKc4d8sfY2c02v_J4Fz63iXRV6MEKCxmUNTBIUxtJW_9DxC0pSlecpAdNegO4uwCoQWhQKFE/s1600/2012-7-4_07.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRJ1BiMJnw44f79bbhd-sGaI3Y_xWa3f06tzit6bhUbIxPIf2YE5cQ6goTHl6q2ikF7_GPzKc4d8sfY2c02v_J4Fz63iXRV6MEKCxmUNTBIUxtJW_9DxC0pSlecpAdNegO4uwCoQWhQKFE/s400/2012-7-4_07.jpg" width="400" /></a><span style="font-family: Arial,Helvetica,sans-serif;">The final Grey Knight terminator squad came in from reserve by Deep Strike. They landed between the Storm Raven and the Bastion near the approaching Battle Conclave. The Strom Raven dropped into hover mode so the passengers could disembark. Draigo and the Paladins landed at the base of the hill and the final Dreadnought filled in the wall of metal between the Paladins and the terminators. The Interceptors moved out from their position behind the Bastion and took cover behind the terminators. Grey Knight shooting managed to wreak the Repentia's Rhino as well as taking out a single Crusader from the Conclave. The Seraphim lost two more from the Paladin shooting and were cut down shortly after in hand to hand combat. Conditions were crowded around the Bastion, hill and walls so that the Dreadnought was not able to get into a good position to take on Battle Conclave.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1XmYv6nB0cBpwVDaVqkp35EmOcfw7yd0R5YxlLJuUtZEI0xgUVMHQWrigCfqHLhc6FlMiORzS4LR-amjO2uCX18wZOc7cTH0FPaBnqn3ue4l5wDzn9y19z2PBgFefK5Q_VdDDIEs4jUW2/s1600/2012-7-4_08.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1XmYv6nB0cBpwVDaVqkp35EmOcfw7yd0R5YxlLJuUtZEI0xgUVMHQWrigCfqHLhc6FlMiORzS4LR-amjO2uCX18wZOc7cTH0FPaBnqn3ue4l5wDzn9y19z2PBgFefK5Q_VdDDIEs4jUW2/s400/2012-7-4_08.jpg" width="400" /></a></div>
<span style="font-family: Arial,Helvetica,sans-serif;">On the Sisters' turn, the last Dominion squad came in on the flank by the trees near the fighting. Saint Celestine jumped to the top of the Bastion where she finished off the henchman with her flamer followed by assaulting the Inquisitor and killing him in hand close combat. The Repentia moved forward and managed to thread the gap between the Paladins and the terminators in order to get at the Dreadnought behind them. Exorcists and Retributors opened fire where they could and even with all the cover and fortified positions they managed to take out a Paladin and a terminator. The Outflanking Immolator was just in Multi-Melta range of the Grey Knight vehicle. It did its job and put the final glancing hit on the Storm Raven which sent the flyer crashing to the ground.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">When the Repentia assaulted the Dreadnought, Snapfire from the walker was turned aside by invulnerable saves and Feel No Pain. . In close combat, the Repentia's Faith let them be sure of getting at least one attack even if they died, but it turned out that this would not be necessary. The Dreadnought's attacks were avoided or failed to wound while the Repentia (with 4 attacks each and rolling 2 dice for penetration) cut the walker's Hull Points away with many more to spare.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUONBUb_KUybXS8cyMAfkRaAHD7E7qnCludCojKOm7N9NFSdL9Hw3Z9rXMT_3GfVSG_v-lNLNxzUag_888LJ35Xvs3Zp6ezI6DiH9m8Vdn8O3MXewxhldB3MGQAxZkANlxads-VWebZeCG/s1600/2012-7-4_09.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUONBUb_KUybXS8cyMAfkRaAHD7E7qnCludCojKOm7N9NFSdL9Hw3Z9rXMT_3GfVSG_v-lNLNxzUag_888LJ35Xvs3Zp6ezI6DiH9m8Vdn8O3MXewxhldB3MGQAxZkANlxads-VWebZeCG/s320/2012-7-4_09.jpg" width="320" /></a><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">The Battle Conclave did not make it through the enemy Snapfire as well. Bolter fire from the terminators killed 1 Crusader and 1 Assassin as they charged. In hand to hand, the Death Cult Assassins used their axes and went at Initiative 1. The Grey Knights managed to kill the last two Crusaders and another Asassin who proved to be remarkably resilient thanks in no small part to Feel No Pain. The extra Strength from the axes allowed the surviving Conclave members to cause more wounds that they normally manage while the AP2 meant that those wounds could only be saved by the terminator's invulnerable saves. When the fight was over, Jacobus and 4 Death Cult Assassins were all that remained from either side.</span></div>
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Turn 4</h1>
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<span style="font-family: Arial,Helvetica,sans-serif;">We rolled for night at the start of the turn but it remained daylight. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc5Kd4tlVgPIJwxAuEkqQC3PF_SYW5_XGssS5DXDmo2oii-33r8jo3k74U9ZHCgHWdMUYFxKcly013iF5crSEYsTKlljFwPUci7VeAN-zYDlH79mM1tNfM_vAKoTX8lugvvY-LJpACT7xA/s1600/2012-7-4_10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc5Kd4tlVgPIJwxAuEkqQC3PF_SYW5_XGssS5DXDmo2oii-33r8jo3k74U9ZHCgHWdMUYFxKcly013iF5crSEYsTKlljFwPUci7VeAN-zYDlH79mM1tNfM_vAKoTX8lugvvY-LJpACT7xA/s400/2012-7-4_10.jpg" width="400" /></a><span style="font-family: Arial,Helvetica,sans-serif;">The Interceptors moved as fast as possible away from the Conclave and towards the 3 point objective in the trees where the Dominions had come on. As expected, Draigo and the Paladins fired on the Repentia and then cut the last few down in the following Assault. They wisely chose to consolidate as close to the hill as possible to avoid fire coming from the Exorcists.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">Saint Celestine flew down from the Bastion in pursuit of the Interceptors. She managed to run an additional 6" which put her roughly 8" away from the Knights. When she declared her assault, the snapfire from the Interceptors cut her down before she could move in.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">The Battle Conclave's Rhino was operational and moved closer towards them but the few remaining members would have to wait before they could embark. </span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">One Exorcist had Line of Sight to one of the Paladins and managed to kill him. The advancing Dominions in their Immolator (who stayed in the tank and just within 3" of the objective marker) managed to put another wound on Draigo.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ydmHQ9pJhJC4xvnT9ff35idMUhEhL25YvZ0pgX61uRZF2W6WIvrO7zAVb_ItXfYhIWkJ7xJ5B2GBepbtAi7fsD6Ulf91ZLcf3iLctNq_dOoEO3W2xoFMqlC-mVeKwpPmQncP0kABMAb-/s1600/2012-7-4_11.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ydmHQ9pJhJC4xvnT9ff35idMUhEhL25YvZ0pgX61uRZF2W6WIvrO7zAVb_ItXfYhIWkJ7xJ5B2GBepbtAi7fsD6Ulf91ZLcf3iLctNq_dOoEO3W2xoFMqlC-mVeKwpPmQncP0kABMAb-/s400/2012-7-4_11.jpg" width="400" /></a></div>
<span style="font-family: Arial,Helvetica,sans-serif;">The Battle Sisters troops decided to advance forward -- on the opposite side of the hill from where Draigo was moving -- in order to capture or help contest the objective in the Grey Knight's woods. The closest Rhino move forward but was immediately stuck when trying to go over a section of the walls. The only other Rhino able to make it there spent the turn getting up to where the first Rhino started from. At least they were moving into position, if they were being slow about it.</span></div>
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<h1>
Turn 5</h1>
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<span style="font-family: Arial,Helvetica,sans-serif;">On turn 5 we forgot to roll for Night Fighting. This is something we will have to keep up with better.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">Draigo was in the center of the board walking while hugging the hill to block line of sight. With no one in range to charge he would have to wait on the table. The Interceptors moved up closer to the Dominions and fired on the Immolator getting a penetrating hit that exploded the tank. Snapfire did nothing to slow the Grey Knights from their Assault so the small squad of Dominions was entirely lost in close combat. This also left the Interceptors (made troops by the Warlord's trait) in sole possession of the 3 point objective.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgohNEHO-JX67RkCEaGbo1TCr7weD44mJrRzxHypmu6Pr_6_LgmDFSGN53uFQYGAwgYbQ9-cSYLyZqRH8WYQaVHOfQA8lYqHNh3LzyeqoQL7f0HS9c46UtaSDlIyIF_vA6tI00r6_MB24Xa/s1600/2012-7-4_12.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgohNEHO-JX67RkCEaGbo1TCr7weD44mJrRzxHypmu6Pr_6_LgmDFSGN53uFQYGAwgYbQ9-cSYLyZqRH8WYQaVHOfQA8lYqHNh3LzyeqoQL7f0HS9c46UtaSDlIyIF_vA6tI00r6_MB24Xa/s400/2012-7-4_12.jpg" width="400" /></a><span style="font-family: Arial,Helvetica,sans-serif;">Saint Celestine did not revive for turn 5. The Battle Conclave embarked in their transport but with no real objective in mind other than “don’t get shot while in the open.” One of the Sororitas Exorcists could see the Interceptors in the trees but the cover protected them from all wounds. The other could just see Draigo and managed to put the final wounds on him. One sole Paladin was left on the board and I was sure he would be easy to finish off later.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">Battle Sisters continued with their plans to capture objectives. The immobile Rhino's troops disembarked onto the objective beside them near the Bastion. The Battle Sisters in the tress also disembarked but remained in the trees covering that objective. The third squad managed to make it out to the middle line of the board on this turn. At that time I was sure the game was going to be a sweep. I was sure I could table the Grey Knights in one more turn The die roll, however, said it was the end of the game.</span></div>
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<h1>
End Game</h1>
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<span style="font-family: Arial,Helvetica,sans-serif;">So we are wrapping up and the Grey Knight player is saying he is not going to play Draigo-wing again (at least not against Sisters of Battle) when we start counting up points. Saint Celestine was still down so he got Kill the Warlord point. He had Firstblood as well and the 3 point objective held by the Interceptors. Add in Victory Points for the full units he destroyed and he had quite a few points. With the Scouring mission, Fast Attack units are worth an additional point. Once we got everything added up ... it was a draw. So much for me thinking it was going to be a sweep! The Grey Knights had 6 models on the table but managed to kill all the key units.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLQAyYzJ6byAjon4_lBBs2hUZBi3hUQHv87XfgWZS-KDohZp4KpagXrFRjS8ezSVkEu7AiQWu04-x8TElOAbOdHYm4kC3hhRt5L_h2QJEVgrcGGLV-krjXfqx-NxJ1bzPy0fmVNv0pSa4M/s1600/2012-7-4_13.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="501" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLQAyYzJ6byAjon4_lBBs2hUZBi3hUQHv87XfgWZS-KDohZp4KpagXrFRjS8ezSVkEu7AiQWu04-x8TElOAbOdHYm4kC3hhRt5L_h2QJEVgrcGGLV-krjXfqx-NxJ1bzPy0fmVNv0pSa4M/s640/2012-7-4_13.jpg" width="640" /></a><span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></div>
<h1>
What Worked:</h1>
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<span style="font-family: Arial,Helvetica,sans-serif;">Axes! Equipping one power axe and one power sword on the Death Cult Assassins was a great idea. Too bad it wasn't mine. It was, in fact, the Grey Knight player I just faced that told me how to equip the Assassins in order to face either Terminators or Marines with the single entry.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">Exorcists were hot again this game. AP1 in the new system is getting harder to come by and having d6 Strength 8 AP1 missiles is more valuable than ever.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">Repentia! Those 5 ladies with "chainfists" opened a Venerable Dreadnought, exploding it and doing double the hull points worth of penetrating hits before I even finished rolling. It was glorious!</span></div>
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<h1>
What Didn't:</h1>
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<span style="font-family: Arial,Helvetica,sans-serif;">Seraphim in the open. Again. If I am going to keep using them as a distraction unit I need to cut down the number of Seraphim in the squad and spend those points elsewhere.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">Troops in hiding. I should have started moving the Battle Sisters to cover objectives on turn 3. I think part of this is also tied to not keeping up with the points. Put another way, I was not paying attention to all of the Mission Objectives, only the markers on the table.</span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><br /></span></div>Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com3tag:blogger.com,1999:blog-2648540803936756145.post-79161983746220212262012-07-01T12:20:00.003-05:002012-07-02T05:13:52.733-05:00Grey Knight Training Exercises<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP3W_pf1cGt0fmnbFzId1zO442nXELicmlC4XCOUzd4UTTS23HuGHD062sx9r8s8iDfiYuuv7Ofhcnn1og6JrwuQTgjw-N7YX8JvPNgQ6o97U7jNmQiY3evZtEvT53ercFWJDwYs0C0izE/s1600/flavia_by_a6a7-d3cmamb.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP3W_pf1cGt0fmnbFzId1zO442nXELicmlC4XCOUzd4UTTS23HuGHD062sx9r8s8iDfiYuuv7Ofhcnn1og6JrwuQTgjw-N7YX8JvPNgQ6o97U7jNmQiY3evZtEvT53ercFWJDwYs0C0izE/s400/flavia_by_a6a7-d3cmamb.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
My friend and I have this idea (OK, so it was my friend's idea; I'm stealing credit, tho) of playing a final game with the 5th edition rules and then next week play using the exact same table and armies in 6th edition. Over the weekend we played what will probably be our last 5th edition game. This was also his debut with a new army and the first time ever playing Grey Knights. The "training exercise" is not only the story of the game, it is also getting my friend used to a new -- and fluffy -- heavy infantry army. He is aware that Sister of Battle are one of the better armies for dealing with terminators but this was the point of the game.<br />
<br />
We set up the table with two bastions at opposite corners, a large hill in the dead center of the table and defensive walls diagonally across the board. small groves of trees broke up the corners not taken by the bastions.<br />
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On the hill, more defensive walls surrounded the top and debris littered all around. We declared the entire hill as difficult terrain because of poor footing and scattered junk smaller than what is shown on the table.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhywF27sgmA-CuVzB-5BTHcXVt9G9K3Vg8KENmBBtKFexCUhDu9hdzpejPCOC851myiAUyGf3nGRZ-toNWARz2zmTXUfVkuBynqgMzd6B3QD6IkKn37bDIl1YDwtmZfv0ic4DqwK_RWUQgI/s1600/Blog03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhywF27sgmA-CuVzB-5BTHcXVt9G9K3Vg8KENmBBtKFexCUhDu9hdzpejPCOC851myiAUyGf3nGRZ-toNWARz2zmTXUfVkuBynqgMzd6B3QD6IkKn37bDIl1YDwtmZfv0ic4DqwK_RWUQgI/s400/Blog03.jpg" width="400" /> </a></td><td style="text-align: center;"></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Exercise Yard</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<br />
For the 2000 point game, I took the same list as last game since I have become comfortable with it. I did cheat a bit in anticipation of the 6th Edition game by giving some of the Death Cult Assassins power axes in place of their power swords.<br />
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<h2>
Sisters of Battle</h2>
HQ: Saint Celestine (a.k.a. "The Big Cheese")<br />
HQ: Uriah Jacobus<br />
HQ: (No FOC used) Battle Conclave of 6 Death Cult Assassins and 3 Crusaders.<br />
ELITE: 5 Sister Repentia and their Mistress<br />
TROOP: Battle Sister Squad with metlagun(2) in a Rhino<br />
TROOP: Battle Sister Squad with metlagun(2) in a Rhino<br />
TROOP: Battle Sister Squad with Flamer(2) in a Rhino <br />
FAST: Dominion(5) with meltagun(2) and combi-meltagun in a Multi-Melta Immolater<br />
FAST: Dominion(5) with meltagun(2) and combi-meltagun in a Multi-Melta Immolater<br />
FAST: Seraphim(10) with dual Hand Flamers(2) and an Eviscerator for the Seraphim Superior<br />
HEAVY: Retributors(5) with Heavy Bolters(4) and a Storm Bolter. Their Rhino with dozer blade would be used by the Repentia. <br />
HEAVY: Exorcist<br />
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HEAVY: Exorcist<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBAhy_qalvDXEiHKe3V3_0uS9ZsHZhmMAnDe6WNypA0X9-uB52-x59c8Y7yyc4RbwQTepqVwgY5aPogAogdXq9TGCV8nhmRwNobvXS1bqegjMgRlP6kHgTBByI1J9llynwZUs9wQf-aVgH/s1600/Blog01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBAhy_qalvDXEiHKe3V3_0uS9ZsHZhmMAnDe6WNypA0X9-uB52-x59c8Y7yyc4RbwQTepqVwgY5aPogAogdXq9TGCV8nhmRwNobvXS1bqegjMgRlP6kHgTBByI1J9llynwZUs9wQf-aVgH/s400/Blog01.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sisters of Battle forces.</td></tr>
</tbody></table>
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<h2>
The Grey Knight Forces </h2>
HQ: Lord Kaldor Draigo<br />
HQ: Ordos Xenos Inquisitor<br />
HQ: (No FOC used) Henchmen Warband with Psykers(5) and 5 Warrior Acolytes(5)<br />
ELITE: Venerable Dreadnought with Doom Fist, Heavy Flamer and Assault Cannon with Psybolts<br />
ELITE: Venerable Dreadnought with Twin-Linked Autocannon(2) and Psybolts<br />
TROOP: Paladin Squad(5) with an Apothecary and a Psycannon<br />
TROOP: Grey Knight Terminator Squad(8) with a Psycannon<br />
FAST: Grey Knight Interceptor Squad(5) with Psycannon<br />
FAST: Stormraven Gunship with Mindstrike Missiles, Twin-Linked Assault Cannons and Twin-Linked Multi-Meltas<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqROflBLVu59KndD6NYYOEhDpDCWKknfBuMhlimowoYysafxCBPoOxWlIUEA4H-7zPljBp9_oTvXpX9BxynsHB_wRpHPhmgv3Lz2zeJ3SVEsbmudnNxxuSjRIWqXAvsILNsG25LiuO6oIt/s1600/Blog02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqROflBLVu59KndD6NYYOEhDpDCWKknfBuMhlimowoYysafxCBPoOxWlIUEA4H-7zPljBp9_oTvXpX9BxynsHB_wRpHPhmgv3Lz2zeJ3SVEsbmudnNxxuSjRIWqXAvsILNsG25LiuO6oIt/s400/Blog02.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Grey Knight Forces</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUvn7yW7uSc3yXdmpRsEkCyT9Jb6odkDPkYdIJinI0JI-cvgSnRmV-7RV7GtJCxGpW5Fnw0CzdI4WPAH6nvLLl5QBt1_1GfgCNPG42XaWpxpJMHNDghwguQ8epOzg6k-r6GqHkU-wDiHjK/s1600/Blog04.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUvn7yW7uSc3yXdmpRsEkCyT9Jb6odkDPkYdIJinI0JI-cvgSnRmV-7RV7GtJCxGpW5Fnw0CzdI4WPAH6nvLLl5QBt1_1GfgCNPG42XaWpxpJMHNDghwguQ8epOzg6k-r6GqHkU-wDiHjK/s320/Blog04.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Can Draigo come out and play?"</td></tr>
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Mission: Capture and Control<br />
Deployment: Dawn of <strike>I hate this stupid freaking deployment</strike> War <br />
Grey Knights won first turn and Sisters of Battle did not attempt to seize initiative. <br />
The Grey Knights placed the objective at the corner of their Bastion nearest the middle. The Sisters' objective marker was placed on the lower part of the hill near their Bastion.<br />
The Grey Knights deployed nothing so Saint Celestine took the hill top and let Battle Sister squad Ruth find a safe spot on the flank to wait in their Rhino.<br />
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The Grey Knights walked on with the Inquisitor and his Warband coming on in the center, the ranged Dread on the North near their Bastion and the Interceptors walking on near the South. Night rules made shooting difficult and ineffective.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinJKWx77FnnopTBn-azsUxtopDPwNar-6ja45lzK5ZcVG3q4QEYE_1s8yoM6T5crz87EPBbPRcrMWq80e0tJTEurcDgUPEvtMJVMR_b5V-Fz0Smls1W4lpuFZ3je_WeXcrdFDQVXTw5tP-/s1600/Blog06.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinJKWx77FnnopTBn-azsUxtopDPwNar-6ja45lzK5ZcVG3q4QEYE_1s8yoM6T5crz87EPBbPRcrMWq80e0tJTEurcDgUPEvtMJVMR_b5V-Fz0Smls1W4lpuFZ3je_WeXcrdFDQVXTw5tP-/s320/Blog06.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Finally on the table</td></tr>
</tbody></table>
The Sisters took the momentum and walked the remainder of the forces on the board. The Retributors walked up to the door of their Bastion and embark. Their Rhino moved on along the northern most edge where the Repentia moved on behind it and embarked. Battle Sister squads Hellena and Cassia (the flamer squad) moved on behind the hill while Squad Ruth moved into the trees. The Exorcists each took a table end and the Serphim surged forward in the center, taking cover behind the hill.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMqbEncJkxsw-H1de8BgBVcWNCs2fUjtWkI3zTD0JwPmQb2jcLrwqReYq_Oq52eO-OP37MzWQLVy85cQ4RQILsFapulnK4IMwrw9dZ1m6DLC1r9brNXSTYhPrhGFrA3AskChdVuIsFwHUY/s1600/Blog05.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="202" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMqbEncJkxsw-H1de8BgBVcWNCs2fUjtWkI3zTD0JwPmQb2jcLrwqReYq_Oq52eO-OP37MzWQLVy85cQ4RQILsFapulnK4IMwrw9dZ1m6DLC1r9brNXSTYhPrhGFrA3AskChdVuIsFwHUY/s320/Blog05.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First blood</td></tr>
</tbody></table>
Both of the Dominion squads stayed back in Reserves in an attempt to outflank. The rest of the Sororitas army was on board in good positions.<br />
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Saint Celestine threw herself into the fight, jumping forward as much as possibly and forgoing shooting, she ran towards the Inquisitor then followed up with an assault. Although takeing a wound herself, she took two acolytes out of the fight and thus drew first blood.<br />
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As a side note, Dawn of War is my least favorite deployment rule. This time it worked for me but it will invariably make someones list and tactics unplayable.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIwpKnynPPh9BPc8JegtCKw290Id4X-Py_MSKC7EsW0q5_kWYggvkq2ztHcgiU88m7fXfaHNYYVyZ9AIei6iz_7syqcWfAwSr8ODxuWhAUOKzr4iZHwBX0h_2NGINBLmd72jrdGbFFeBwj/s1600/Blog07.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIwpKnynPPh9BPc8JegtCKw290Id4X-Py_MSKC7EsW0q5_kWYggvkq2ztHcgiU88m7fXfaHNYYVyZ9AIei6iz_7syqcWfAwSr8ODxuWhAUOKzr4iZHwBX0h_2NGINBLmd72jrdGbFFeBwj/s320/Blog07.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is gonna hurt</td></tr>
</tbody></table>
On the Grey Knights' second turn, the Stormraven and the close combat Dreadnought came in from reserves. The flyer zipped along the Southern edge to the center line and the walker ... umm ... walked on near Celestine. The Interceptors moved forward and took shots at the Seraphim, killing two. The Psyfleman fired at the northern Exorcist but failed to penetrate its armor. The assault dreadnought joined the Inqusitorial forces in fighting Saint Celestine. The living saint managed to take out 3 more hemchmen but a crashing blow from the Dreadnought put her down.<br />
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On the Sisters' turn, one Dominion squad came in from reserves. With an armored target on each end of the table it was a perfect time to Outflank. Dominion Squad Athena came in on the North right beside the Dreadnought with the autocannons. Four twin-linked close ranged melta shots later and the Dreadnought exploded beside the Bastion. <br />
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Saint Celestine failed to recover and stayed down but that did not stop the army. The Seraphim moved up to the top of the hill and ran forward a few steps more, the north Exorcist moved into the trees for cover but could still not get line of sight to any target. The Repentia, were moving straight across with the intent to take on the walker but once Athena and her Dominions smoked it they would have to change directions on the following turn. Jacobus managed to make it through the maze of walls to mid-table near the Interceptors but stayed in the Rhino for protection. In the Bastion, the Retributors fired at the Interceptors and two of them went down.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZN3rZBeZ8qUYxtYY24Pbzj3npAkfMSupZU0T9dP1dRz9PFTjN-7mLOFzi9OFTQ0OqRJjEfihi7Ar1_lqcvMcr2DKrSRYfTElVquWn7knOvpPGGrxLpBPK0dFSks_Qajl6sBX1kIP2d4ES/s1600/Blog08.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZN3rZBeZ8qUYxtYY24Pbzj3npAkfMSupZU0T9dP1dRz9PFTjN-7mLOFzi9OFTQ0OqRJjEfihi7Ar1_lqcvMcr2DKrSRYfTElVquWn7knOvpPGGrxLpBPK0dFSks_Qajl6sBX1kIP2d4ES/s320/Blog08.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Charlie Foxtrot and friends</td></tr>
</tbody></table>
The Grey Knights had to continue with their remaining terminator squad staying in reserves for another turn. All other forces moved forward towards the southern side of the Sister's edge. The Interceptoes fired on the Exorcist but failed to penetrate its armor. It would not be so lucky for long because the Knights followed up by assaulting it with their hammers leaving it a smoking wreak.<br />
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The Stormraven turned to fire on the Conclave's Rhino and although scoring two penitrating hits, it only managed to destroy the hull mounted Stormbolter and to shake the crew for a turn.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE-GFqJy-vGScLc5E5Ccy9siZ8fwmW_6kBnXtEx9fhHz2t2yMPSMaJpioOLxdnrKrmA36wQunBCRxrOVqxjSsoZTvZucSIU5-CpJrOPLM7vQxEmDyq8OEVYFemcjyaHLV-sp4Q7Az22kmc/s1600/Blog09.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE-GFqJy-vGScLc5E5Ccy9siZ8fwmW_6kBnXtEx9fhHz2t2yMPSMaJpioOLxdnrKrmA36wQunBCRxrOVqxjSsoZTvZucSIU5-CpJrOPLM7vQxEmDyq8OEVYFemcjyaHLV-sp4Q7Az22kmc/s320/Blog09.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Go around!"</td></tr>
</tbody></table>
Saint Celestine recovered enough to rejoin the fight and came back with 3 Wounds. The last Dominon squad came out of reserves and given the choice of table edge, they chose South. Dominion Squad Jaxx moved on right next to the Stormraven and came out (melta)guns blazing. The Seraphim also surged forward catching the Inquisitor forces between themselves and Saint Celestine. On the North, Dominion Squad Athena moved around the Bastion towards the door but were slowed by the crater of the Dreadnought there. The Repentia turned 90 degrees and headed South along the Knight's deployment zone. Battle Sister squad Ruth pulled out of the trees headed for the Knight's objective with the intent of an easy capture. Jacobus decided to hold his position not knowing where to deploy but knowing the Paladins and terminators had yet to be seen. <br />
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<tr><td class="tr-caption" style="text-align: center;">Dancing with Mr D</td></tr>
</tbody></table>
Shooting saw vast amounts of fire covering the Inquisitorial unit, removing all henchmen and severely wounding the Inquisitor. The following assault was not able to finish the Inquisitor and the Seraphim Eviscerator did nothing to the Dread despite two penetrating hits (Venerable Dreadnought re-rolls on damage table changed two 6's into a 1 and a 2).<br />
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The Retributors in the Bastion managed to make their Faith and poured Rending Heavy Bolter rounds into the last of the Interceptors finishing off the squad entirely. <br />
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Also at the Sister's Southern corner, the Dominion's brought down the Stormraven with melta fire. The flyer exploded and dropped Draigo and his Paladins in front of the Sisters. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS-gsLnQFjPhMk4uqA7GaAn14inLFuw7a4hs-NVP7WlZdf0rDakiAG9Ga0CM0b5MavaeOsxxHRsYWbnqZqW8jUL-G0VcCZV6_TiwjeYoYJTSLeXvXHU22Islx9jfIxBlIRA9WIlrHvlyDc/s1600/Blog11.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgS-gsLnQFjPhMk4uqA7GaAn14inLFuw7a4hs-NVP7WlZdf0rDakiAG9Ga0CM0b5MavaeOsxxHRsYWbnqZqW8jUL-G0VcCZV6_TiwjeYoYJTSLeXvXHU22Islx9jfIxBlIRA9WIlrHvlyDc/s320/Blog11.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I love it when I don't have to disembark</td></tr>
</tbody></table>
Turn 4 saw the final terminator squad making it in from reserves. They entered by Deep Strike right in front of Jacobus' Rhino. Their Psycannon penetrated the Rhino causing it to explode. Between the reflex saves and Feel No Pain, all of the Battle Conclave survived the ordeal.<br />
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Draigo and the Paladins fired on the Dominions in front of them and killed three Sisters before finishing the squad in close combat assault.<br />
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The Inquisitor finally fell to Celestine's blade while the Dreadnought and Seraphim continued to struggle to no effect.<br />
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<tr><td class="tr-caption" style="text-align: center;">"Gulp."</td></tr>
</tbody></table>
On the Sister's turn, the Northern forces continued their trek to the southern side. The Dominions wanting to take the bastion moved slowly again through the Dreadnought's wreckage and then ran 1" more, still out of range of the door to embark. Battle Squad Ruth maneuvered through the barriers towards the objective marker and while not quite close enough, they could easily move the 3" across open ground needed to capture it on turn 5. The Repentia closed in ready to suport the Seraphim with their struggle against the Venerable Dreadnought and while not able to assault this turn, they could the next if the walker remained that long.<br />
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One final Multa-Melta shot from the lost Dominion's surviving Immolater caused a wound that was taken by Draigo
himself who laughed as it merely bloodied his lip. (one wound taken, but
with his T5 it was not enough to cause Instant Death like it would if taken by a Paladin). The Retributors in the Bastion managed to wound one Paladin with their Heavy Bolters. With the nearby Exorcist in ruins and the other across the board and closing fast, the Paladins would remain intact for the turn.<br />
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The Seraphim's Eviscerator finally struck true and destroyed the Dreadnought's Close Combat Weapon. The beast was tough but weakened.<br />
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Finally, Jacobus saw his moment and ordered his Conclave to charge the terminators. All 8 terminators fell to the power weapons while 2 Crusaders and an Assassin were lost.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcW_CMkdY_N9NLhl48s0dY9GO8kNeRqOCdrD3pxJa_2209Bzsxsvni0vj7c8SQVL4y86BYUL9vvyBzoPP_EfyZ9az83u7R_C251NVafmEDbf3ceQQlGskyHy3WkQ2nn7cW8p69wFDBX9Ok/s1600/Blog13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="262" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcW_CMkdY_N9NLhl48s0dY9GO8kNeRqOCdrD3pxJa_2209Bzsxsvni0vj7c8SQVL4y86BYUL9vvyBzoPP_EfyZ9az83u7R_C251NVafmEDbf3ceQQlGskyHy3WkQ2nn7cW8p69wFDBX9Ok/s320/Blog13.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Owning the battlefield.</td></tr>
</tbody></table>
With Draigo, 5 Paladins and a crippled Dreadnought left to face the melta and missiles of the bulk of the Sister of Battle forces, the Grey Knights conceded the fight. <br />
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<h2>
What Worked:</h2>
While I would love to tout my superior tactics, the long and short of it is great rolls at key times and Dawn of War shafting my opponent. Even with the Sisters of Battles ability to use melta and flamers by the truck load, the battle was really the result of overwhelming force applied to small groups at a time. Tactically I simply took advantage of his broken deployment. I don't see this swinging my way in the next game.<br />
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<h2>
What Didn't:</h2>
Faith. The Seraphim made the one test they attempted. The Dominions passed 1 of 3 as did the Retributors. At least they made the rolls when they needed it most. <br />
<br />Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com1tag:blogger.com,1999:blog-2648540803936756145.post-72010205964425423252012-06-16T14:03:00.004-05:002012-06-17T14:51:35.118-05:00Celestial Lions - 2000 points against a codex Space Marine army<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4HZAv06E0jNG7AKTfjvGcKB2QV2V083j8yMqPE3HZhyTr9pV8Xi2RJtVq-UiCfmx8P5izgPGAJHd4Emv6_xN0Uzx8WZk5CmtoZbL-X__gc1GchZYrzy2qZZ_-BJznCGyudpLLwcwWlZN_/s1600/SororitasLostTemple.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" dea="true" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4HZAv06E0jNG7AKTfjvGcKB2QV2V083j8yMqPE3HZhyTr9pV8Xi2RJtVq-UiCfmx8P5izgPGAJHd4Emv6_xN0Uzx8WZk5CmtoZbL-X__gc1GchZYrzy2qZZ_-BJznCGyudpLLwcwWlZN_/s400/SororitasLostTemple.jpg" width="361" /></a></div>
Been a few weeks away while playing with Chaos Space Marines (and Diablo III) and now it is time for Sisters of Battle to take to the battlefield once more. I also just started a repainting project and will have a DIY Order once completed. There are a few purple robed models on the table but most are either in the red and black for the Order of Our Martyred Lady or still sporting their black or white primer.<br />
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On this occasion, the Adepta Sororitas were charged with delivering a censure to the Celestial Lions for a reason only know to the High Lords of Tera. One does not ask why, one only does the will of the Emperor.<br />
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The Astares were bivouacked in force valued at 2000. The Sororitas were to respond in kind.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzvN-w1jrZF4Egd95hyA_772QNeok-PFlY00mR0kHqEs6NwvX5nmyI4AcyMB_8AcaqmMIgMP5lETV4lf0FhQgJgCONqqSHRCuDMKLp6OA2dtrTql7SbncVDBDUoVz6i8Xo5nOrMj1EkdoU/s1600/Blog04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzvN-w1jrZF4Egd95hyA_772QNeok-PFlY00mR0kHqEs6NwvX5nmyI4AcyMB_8AcaqmMIgMP5lETV4lf0FhQgJgCONqqSHRCuDMKLp6OA2dtrTql7SbncVDBDUoVz6i8Xo5nOrMj1EkdoU/s400/Blog04.jpg" width="400" /></a></div>
Cato Secarus lead the Celestial Lions forces which contained the following. <br />
Devastator Squad of 10 Marines supported with 4 Plasma Canons<br />
Devastator Squad of 10 Marines supported with 4 Missile Launchers<br />
Two Combat Tactical Squads of 5 Marines supported with a Lascannon<br />
Two Combat Tactical Squads of 4 Marines and a Sargent armed for close assault, each riding in the safety of a Rhino.<br />
Two Squads of 5 Marines in Tactical Dreadnaught Armor, one supported with an Assault Canon, the other with Cyclone Missiles<br />
And possible reason for the censure, the Astares were also lead by a <strike> witch </strike> Librarian classified as a Level 3 Psyker.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1eDZEo6ynP2unzkmaodiymL9UobOXdA5yqgd81rJ9m0zM2Eoz-Mm29utnk5QrZDjnK9YFRwPv8xRIwAbNsV1L3suvRnRWu3WakE1etJz9Uk4-OvphMJj8Z4fWk0Lko_DQsHzzNE5jp9P/s1600/Blog03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv1eDZEo6ynP2unzkmaodiymL9UobOXdA5yqgd81rJ9m0zM2Eoz-Mm29utnk5QrZDjnK9YFRwPv8xRIwAbNsV1L3suvRnRWu3WakE1etJz9Uk4-OvphMJj8Z4fWk0Lko_DQsHzzNE5jp9P/s320/Blog03.jpg" width="255" /></a>The Sisters of Battle took to the field under the direction of Saint Celestine.<br />
Uriah Jacobus attached to a unit of 3 Crusaders and 6 Death Cult Assassins deployed in their Rhino.<br />
Two Battle Sister Squads armed with two Meltaguns deployed in Rhinos.<br />
Battle Sister Squad armed with two Flamers deployed in a Rhino.<br />
Seraphim Squad of 10 Sisters supported by two Sister's weilding dual hand flamers and a Superior armed with an Eviscerator. <br />
Two Dominion Squads armed with two Meltaguns and a Combi-Melta deployed in Immolators caring Twin-Linked Multi-Meltas.<br />
Two Exorcists Tanks.<br />
Retributor Squad of five Sisters carrying 4 Heavy Bolters.<br />
The Retributors allowed their Rhino to be used by 5 Sisters seeking absolution as Repentia and their Mistress.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNPSfea38e8fzU2y4GFcAXcjdQB40bQCd2LtKS930dF6HPaNQi8_lEzBWqi2GMGAIeLeytF7SaRF3WT0rmjixLXRXktBpAwoi1f_9jUB2q1yU1CKZgnN0fmo-oL8Ih_7bYWHlsdIQLJgbK/s1600/Blog05.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNPSfea38e8fzU2y4GFcAXcjdQB40bQCd2LtKS930dF6HPaNQi8_lEzBWqi2GMGAIeLeytF7SaRF3WT0rmjixLXRXktBpAwoi1f_9jUB2q1yU1CKZgnN0fmo-oL8Ih_7bYWHlsdIQLJgbK/s320/Blog05.jpg" width="320" /></a> The Sororitas had the initiative despite Cato's efforts to seize it at the last moment as he has been known to do. The Dominions were armed for hunting armored vehicles, yet with only 2 Rhinos -- one of which was well hidden in a corner -- there was little choice in what they should do. Dominion Squad Alpha scouted forward towards the exposed Rhino while Domion Squad Beta slipped closer to a tac squad hiding in the trees. Exorcist fire managed to do little more than a few marine casualties. Alpha Squad bailed from their Immolator and opened with close ranged melta against the Rhino target succeeding in only immobilizing it in place. The Seraphm surged forward and Saint Celestine flew to the middle of the field where she had good position to see the fray and to respond accordingly. The Retributors did not respond to the signal to lay on and missed their first chance of firing. ((I forgot to shoot my heavy bolters))<br />
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The Celestial Lions responded with plasma fire, cause heavy losses for the Seraphim. Missiles rocked one Exorcists stunning the crew while lascanons destroyed the launcher system of the other. The immobile Rhino retaliated by firing its Hunter-Killer missile into the rear of the Immolator causing it to explode where it stood. Cato emerged from the malfunctioning Rhino directing his squad to fire on the Dominions, killing all but one. The Last Dominion broke and ran, spending the rest of the engagement fleeing for safety. <i>This Dominion will be punished at a later date; we suggest remanding her to the custody of the Mistress Repentia and allow her to seek absolution for her failure through blood in acknowledgment of her previous service. </i>At this point, the winds of war seemed to be blowing in favor of the Celestial Lions, yet faith would not yield so easily.<br />
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Saint Celestine and the remainder of the Seraphim worked to clear the marines form thir forest position. Flames from both of the jumppack enabled forces put an end to all but one marine who then fell under the close assault of the Seraphim. The surviving Dominion squad made its way aroubd the fortified position held by the lascanon and the missile equipped Devastators. <br />
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The Retributors in the ruins opened up with Heavy Bolters on Cato's squad with minimal results, yet one fewer marine was alive for their efforts.<br />
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Jacobus finished his drive along the southern flank getting into position to counter Cato's strength. The Repentia -- now securely embarked in the Rhino -- made their way to midfield where they could be used as counter assault troops in support of the Battle Conclave. Although casualties caused were not stellar, the Sisters were gaining tactically advantageous positions.<br />
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Cato's homing beacon assured the arrival of the first terminator squad, bolstering his position in front of the coming Sisters' hammer. It was at this point when the fickle winds of war changed direction. Plasma canons did manage to wound Saint Celestine and truth, we thought her dead. Yet the missiles and lascanons failed to harm the remaining vehicles, nor was Cato successful ing doing more than immobilizing Jacobus' Rhino after it had successful delivered its cargo to the battle. Cato charged with his squad yet still the Rhino defied his attacks, keeping its occupants safe.<br />
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Jacobus quickly took advantage of the forttude of the Rhino and safely disembarked on the protected side. Heavy Bolters claimed another from Cato's squad while the Battle Conclave circled around to catch Cato in close combat.<br />
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Saint Celestine made known why she is called the living Saint when she rose up from her previously received grevious wounds only to join the battle once more. Flames from her blessed weapon swept the Devistators while supporting fire from the Dominions helped finish the job and secure the fortifications on the hill. Although Marines still managed to hold out on the hill, their numbers were few and their ability to fire on the Sisters was minamal.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhASvNWi_STCK51oxtsRD9ZQyP_RWfp7AboPuRlQfx8unPIBzlUkhhzMHOVJPhDPGwIZgfjGYLBmQ-rsyPlddUowBM_LsD5rx0WtStD7v_AM0UkZIZ-hyg7K5w_VUrZr8jc5xqfdnIIvmEK/s1600/Blog12.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhASvNWi_STCK51oxtsRD9ZQyP_RWfp7AboPuRlQfx8unPIBzlUkhhzMHOVJPhDPGwIZgfjGYLBmQ-rsyPlddUowBM_LsD5rx0WtStD7v_AM0UkZIZ-hyg7K5w_VUrZr8jc5xqfdnIIvmEK/s320/Blog12.jpg" width="320" /></a>Seraphim moved forward to engage the last tactical combat squad even under fire from the plasma canons in the ruined factory. Their faith in the Emperor guided there attacks with bolt pistols and flamers causing massive wounds on the marines whose armor than failed to protect them. <br />
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The remaining Exorcist had recovered from the stunning hit they had taken and opened fire, sending missiles at the entrenched marines but failed to breach the safety they had behind the walls.<br />
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Repentia and Death Cult alike tore into Cato's weakened squad and finished him quickly. Both units moved to confront the marines in TDA who had appeared on the battle field just before the assault.<br />
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The Celestial Lions tred to reenforce the side of the battlefield they most controlled -- that side with the plasma cannons in the cover of the ruined factory. The second squad of terminators arrived and the remaining rhino moved forward along the northern edge of the field. The plasma weapons rained down over the Seraphim while the <strike>heretic </strike>Librarian managed to prevent the Emperor from Shielding His Faithful such that the Sister were not allowed to save from the armor melting plasma blast. When the vapor settled, the Sisters Seraphim were no more. On other fronts, the Marines were less effective. The northern flank fired on the Battle Sisters reserves in their Rhinos managing merely to shake up the crew of a single transport. The southern terminators fired into the conclave managing nothing more than to see their bots absorbed on the shields of the Crusaders or dodged by the single Assassin who threatened. Having no other choice, the Marines in TDA closed for hand to hand with the conclave. Two terminators managed to survive contact while none of the Adepta Sororitas forces were lost.<br />
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The Sisters pressed their advantage. The Living Saint and the the Dominions swept any remaining marines from the hill. The Immolator spun and moved towards the Librarian with Multi-Melta blazing. The superheated weapon burned the heretic where he stood. On the south, the Repentia charged in screaming while Jacobus urged the Battle Conclave to quickly finish off the last two terminators. On the north, two Battle Sisters fired their melta guns from the fire ports of the Rhino, kiling a terminator each.<br />
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Rather than face the complete destruction of the Celestial Lions (and seeing as the witch was dead anyway) the final marines surrendered the battle at that point.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvlbjyIO-IKOoK5W7TtDjU5n1CqU4hvXPc4ni1n2fduFWvS-3ysE9gW6PimsWuYZ0ukARC-_1jXPEnMzHVmwr0GM-J7MAWAYMYsNprGTHWTy-rOqkbRvqwQocrRJH5Hpon4NphfB1BQCKo/s1600/Sisters_of_Battle_0_by_hoxiaowei.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="432" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvlbjyIO-IKOoK5W7TtDjU5n1CqU4hvXPc4ni1n2fduFWvS-3ysE9gW6PimsWuYZ0ukARC-_1jXPEnMzHVmwr0GM-J7MAWAYMYsNprGTHWTy-rOqkbRvqwQocrRJH5Hpon4NphfB1BQCKo/s640/Sisters_of_Battle_0_by_hoxiaowei.jpg" width="640" /></a></div>
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<span style="font-size: large;">What Worked:</span><br />
I got good results from just about every unit. The Battle Conclave preformed wonderfully as usual. Seraphim flamers with double template hits and re-roll to wound were again key to reducing infantry numbers even if the targets are in power armor.<br />
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<span style="font-size: large;">What Didn't:</span><br />
<span style="font-size: large;"><span style="font-size: small;">Seraphim in the open. Twice I left them in the open with no cover and not locked n combat and twice they were hammered. They are sort of the glass cannons of the list being able to generate a large number of wounds in close range shooting but fragile both to incoming fire and close combat assault. The Repentia never had a chance to swing. I had originally thought I would be faceing a few dreadnoughts and wanted a small unit of Eviscerator wielding Repentia to keep my Battle Conclave from getting stuck in close combat with a machine they can not harm. ((Besides just being "fluffy" I think they also do have a tactical usage)) Once I saw that was not going to be the case, I believe they would have been better used to help support the Seraphim. Maybe so, maybe no. They are no where near as mobile as Seraphim and I am unsure if the Repentia would have even been able to support them. We'll see. I will need to try it out some time.</span> </span><br />
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<br />Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com2tag:blogger.com,1999:blog-2648540803936756145.post-10552639644977260322012-03-27T12:35:00.001-05:002012-03-27T12:35:20.042-05:00Chaos Killers<div class="separator" style="clear: both; text-align: center;">
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Just a short update to include the newest battle result. We played a few more Kill Team games this weekend. I played one game with the Battle Sisters and had a list close to the one from last week.<br />
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5 Seraphim (one armed with dual Hand Flamers)<br />
6 Celestines<br />
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The forces of Chaos brought 6 well armed Chosen to the fight including one carrying a Heavy Bolter.<br />
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I made a mistake right off the bat in deployment and left 2 seraphim together in full view of the Heavy Bolter. The Chosen generated 2 hits from 3 shots. Rolling to wound (Strength 5 vs Toughness 3 -- anything but a 1 to wound) my opponent roll a pair of ones. I got off lucky. One Celestine was lost from all other firing but I was still in good shape.<br />
<br />
With almost twice as many models I could afford a game of attrition. I had deployed spread out across the deployment zone oping to draw out the opponent into smaller fights. This worked well for me. The high mobility of the Seraphim once again letting me close in quick to pour on the bolter shots againts a small, one or two model force. I was not running 2 or 3 Sisters against 1 or 2 chaos models, I was going 6 on one when I could. The Seraphim moving quick from high ground, to low ground and back made this very effective. For the most part I left the close combat to the Celestines when it could not be avoided. After 5 turns (I think) the Sisters had lost 1 Seraphim and 3 Celestines which put them at 64% of initial strength. The Chosen were down to a single marine; the Heavy Bolter carrier still hiding in his initial deployment area. Rolling leadership at a -2 the final marine broke and ran, ending the game. <br />
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It seems to be an effective list for a Kill Team game with no models with an AV value. I may trade the 6th Celestiane for a special weapon or two, but the basic build of Seraphim and Celestians is going to be my standard.<br />
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<br />Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com3tag:blogger.com,1999:blog-2648540803936756145.post-54368235922028359842012-03-21T10:46:00.001-05:002012-03-21T10:52:03.795-05:00Kill Team<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX0NYKjfSYU9s2mnlfoLDsfXDKYdx4m9R93PFvzTiEiw8X5QMs41tg5Ksdn95OAGpcADGxGCwxozpfwf-eNQQftzO0VQjXbROhf5-ynIl06zbyJG_vHLmGtgXyR0-uThkErg_DiBNshdC4/s1600/205123_md-Adeptus+Sororitas,+Sisters+Of+Battle.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX0NYKjfSYU9s2mnlfoLDsfXDKYdx4m9R93PFvzTiEiw8X5QMs41tg5Ksdn95OAGpcADGxGCwxozpfwf-eNQQftzO0VQjXbROhf5-ynIl06zbyJG_vHLmGtgXyR0-uThkErg_DiBNshdC4/s400/205123_md-Adeptus+Sororitas,+Sisters+Of+Battle.jpg" width="313" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJH3aYrWQT59TY5GOlIr2vKI2q8NBNSocbZKYta8XWZ_AWAqrx5pqiDTQ2_sd4uUUO8oEe4Zc-5V-tOzaMW-1WFd0OM3Mfc_F-8ZVPsGAPiO8fSmXifsyXTM5DFptwniUv40OfKwbqsyyT/s1600/Post04.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a>We tried something a little different this week. We played a quick Kill Team game from the Battle Missions book. This is a 200 point game with models taken from the troops, elite and fast attack sections only. We chose not to use any of the Special Rules options for this game.<br />
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Making a 200 point list is a challenge in itself. I wanted to get a little diversity on the table, but a base unit of Battle Sisters is well over half the points available. This lead me to find some other options that allowed me take fewer models in the base squad.<br />
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Seraphim are always a strong choice. The cost per model is much higher than a Battle Sister, but the mobility afforded by the jump infantry is hard to pass up. They were easily my first pick to build a Kill Team around.<br />
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My second choice was originally to add a Dominion squad for scouting and the two special weapons (flamers) I could take with the base size of 5 models. Unfortunately they are also Fast Attack and for the Kill Team mission there is only one Force Organization slot for a Fast Attack squad. With the that slot already taken with Seraphim and the only Troop choice being 10 Battle Sisters, I would have to turn to the Elite section for the rest of my team. While I am fond of my Repentia, I also remembered that I have yet to take a Celestian Squad in <i>any </i>game since the White Dwarf codex was released. I had to at least give them their chance. The final build selection gave me 6 Seraphim and 6 Celestian models.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBF1ZjUUA4WM3VKAag59e8gnA-mMIESk0u8PB28afdvuaAUe01MF5JaKEgHrzEvWQRo6XEGDFl3Fq0qkIiWm0y5_wNAS1-vtuZKC3p3Xa1JaD0hgmNSs5pQPsry-_CpGTbGeNqUmBYN49j/s1600/Post01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBF1ZjUUA4WM3VKAag59e8gnA-mMIESk0u8PB28afdvuaAUe01MF5JaKEgHrzEvWQRo6XEGDFl3Fq0qkIiWm0y5_wNAS1-vtuZKC3p3Xa1JaD0hgmNSs5pQPsry-_CpGTbGeNqUmBYN49j/s320/Post01.jpg" width="320" /></a>We broke out some of the old (old!) Necromunda terrain for this. I am surprised the cardstock pieces have survived these years in as good a shape as they have. We laid out an industrail ruins in the center of the table with multiple levels. This is actually a little sparse. There are enough terrain features, but not enough of the smaller bits like crates, barrels, sludge pits and all the other giblets we generally clutter the field with in a Necromunda game. This being our first Kill Team match I did not want for it to seem like I was creating difficult terrain all over just to hold my opponent at shooting range longer. In any case, the table was ready for a more skirmish level of fighting than typical in 40K.<br />
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My opponent brought on the bugs; 18 of them. There were 5 gene stealers and 13 hormogants. If they got into hand to hand (and of course they will) the gants would be bad enough but those gene stealers are nasty! They were the ones I was worried about.<br />
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The Sisters won the right to go first and did so. Using the mobility afforded the Seraphim, they quickly took the high ground and found the first two gants in range of their bolt pistols and killed them both. The Tyranids responded by charging forward and with their Fleet movement making it all the way into assault with the two Seraphim that fired on their fellow bugs. Two Seraphim Sisters died to the assaulting hormogants one of which was the Seraphim Superior. Both sides were bloodied, but with 2 kills each, the Sisters needed to step up the pace or loos in an attrition war.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJH3aYrWQT59TY5GOlIr2vKI2q8NBNSocbZKYta8XWZ_AWAqrx5pqiDTQ2_sd4uUUO8oEe4Zc-5V-tOzaMW-1WFd0OM3Mfc_F-8ZVPsGAPiO8fSmXifsyXTM5DFptwniUv40OfKwbqsyyT/s1600/Post04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJH3aYrWQT59TY5GOlIr2vKI2q8NBNSocbZKYta8XWZ_AWAqrx5pqiDTQ2_sd4uUUO8oEe4Zc-5V-tOzaMW-1WFd0OM3Mfc_F-8ZVPsGAPiO8fSmXifsyXTM5DFptwniUv40OfKwbqsyyT/s320/Post04.jpg" width="320" /></a>Turn 2 saw the fighters in deadly range of one another. The Sisters manuvered mostly where they were but getting their bolters in line of their targets. The Seraphim used their mobility to position themselves in a way as to prevent cover saves from their shots. The shooting was devastating, killing 2 gene stealers and 6 gants! This also meant the Tyrinids had to start rolling leadership each turn to continue fighting.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZuXODSgDOLQr0YDBiZdY2rSrsow78qw3OyKlQ5MYmow-cZkKjpM6qjzU3tdEhqyBjjib3qieYnQqQihqEvHHnX26W3CA_qbGN6gNXSLfExhb7FhVLdFjVMVdunSa-d6lwrK6bmngXnAeX/s1600/Post03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZuXODSgDOLQr0YDBiZdY2rSrsow78qw3OyKlQ5MYmow-cZkKjpM6qjzU3tdEhqyBjjib3qieYnQqQihqEvHHnX26W3CA_qbGN6gNXSLfExhb7FhVLdFjVMVdunSa-d6lwrK6bmngXnAeX/s320/Post03.jpg" width="320" /></a>The reciprocal assault from the Tyranids was viscous, yet not as heavy as it could have been thanks to the reduced ranks. The Celestian Superior was lost along with one other Celestian member. Also in my opponent's favor, two Seraphim and a Celestian were locked in combat and would be able to fire on their next turn.<br />
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For the next few rounds, it was a steady fighting withdrawal by the Sororitas. I fully expected those models locked in combat to fall and wanted to be in a position to fire on the attackers once they were in the open. I was not expecting what happened. The Celestian won her combat against a gene stealer! One Seraphim was lost and the other stayed locked in combat. The Sisters locked in close combat fared better than expected and followed up with more bolter fire. They were now taking Leadership tests to stay in combat, but the 'nids were two points farther down that they were.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3XXgnZAPmGe2VuKn18G4Bw0rgwEQoDcXQLY_2mqL8r9YKv4OEu1jscjCzzGMWOc2Jpyv3BJ9PYtE4inHi9Tvr4_9c-hyL6TjxkiTU-LfEokOtgEOzi3sRb5gQA1kkUmH5KvO07Onxd9Kb/s1600/Post05.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="167" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3XXgnZAPmGe2VuKn18G4Bw0rgwEQoDcXQLY_2mqL8r9YKv4OEu1jscjCzzGMWOc2Jpyv3BJ9PYtE4inHi9Tvr4_9c-hyL6TjxkiTU-LfEokOtgEOzi3sRb5gQA1kkUmH5KvO07Onxd9Kb/s200/Post05.jpg" width="200" /></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJH3aYrWQT59TY5GOlIr2vKI2q8NBNSocbZKYta8XWZ_AWAqrx5pqiDTQ2_sd4uUUO8oEe4Zc-5V-tOzaMW-1WFd0OM3Mfc_F-8ZVPsGAPiO8fSmXifsyXTM5DFptwniUv40OfKwbqsyyT/s1600/Post04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>After a few more rounds of combat and falling back, the game ended with the Tyranids failing their leadership test at a -4. There were 5 Sisters still holding the board and only 3 hormogants remaining. It was a victory for the Emperor no matter how you looked at it.<br />
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<span style="font-size: large;">What Worked:</span><br />
Seraphim yet again. The mobility afforded jump infantry over a crowded board is almost cheating.<br />
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Celestians did better than expected. With a Weapon Skill of 4, 2 attacks and a Strength of 4 on an Act of Faith, they can compete in close combat. I know they are not going to replace a Death Cult Assassin team but they are a solid choice with rapid firing weapons for self support as well.<br />
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<span style="font-size: large;">What Didn't:</span><br />
Assault troops from the tyranids had a hard time in Kill Team. With no mandatory pile in move, the close combat only units could not lock down full squads but only individual models. Also, with no shooting or ranged attacks of any kind, the tyranids were basically going without using half of their offensive phase. This makes me feel like my decision to take Celestians over Repentia was the best choice I could have made.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-25141731018605494542012-03-13T10:17:00.001-05:002012-03-13T10:19:27.808-05:00First Defeat<div class="separator" style="clear: both; text-align: center;">
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The Adepta Sororitas faced their loss with a Team battle over the weekend.<br />
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I do not have many pictures of the battle and forgot to take notes after the first turn. One might think I did this on purpose rather than face posting about a game loss but I think it is more an indication that I was just not thinking about what was going on. My opponent was also rolling hot with the dice and we started teasing him about sacrificing a goat to the Chaos god of dice earlier that week. But you can only blame the dice so much before you have to take ownership of the faults. So where did it go wrong?<br />
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OK, step back. Second game of Orks vs Sisters of Battle and Dark Angles -- we really need to find a 4th player for these games -- and the first game of a short campaign.<br />
- The orks brought killa-kans galore, a horde of defkopters, two units of 16 lootas (or was it one loota and one big shoota?), 3 units of boyz in trukks and a battlewagon full of HQ and Nobz.<br />
- Sisters of Battle forces consisted of 2 troops with flamers in rhinos, a Seraphim squad, 2 Exorcists, a squadron of 3 Penitent Engines all lead by Saint Celestine.<br />
- Dark Angels reinforced the center with Belial leading 2 (3?) Deathwing terminator squads, a devastator unit packing plasma cannons and a full squad of veteran marines.<br />
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Pitch Battle. Seize Ground with 3 objectives. The Sisters won first turn.<br />
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The opening turn was just the first page in a book of fail. Both exorcists fired 5 missiles each with a total damage done of one shaken kan. Plasma cannons drifted way off target. No other shooting done but several units moved forward looking for range. The orks retaliated by destroying all 3 Penitent Engines with loota fire on one side and killing all but 2 devistators with loota fire on the other. Also on the other side, ork boyz in a trukk ran in and charged one of the Deathwing squads, removing 3 terminators but loosing none. One or two other casualties happened in the middle, I think, but the end of turn 1 was probably enough to foretell the final result.<br />
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Saint Celestine got in flamer range of one loota squad and burned them enough to route them off the board. On the other side, the Seraphim leaped over the boyz locked in combat with the 2 terminators to open fire on the lootas. With 4 flamer templates and double shooting bolt pistols they managed to wipe the lootas away completely. This left them free to charge back into the boyz and give the remaining terminators a hand. Together they managed to remove the orks without any further casualties. Again, the Exorcists failed to make a casualty even with rolling 5's and 6's for number of shots. They lasted for 3 rounds of shooting getting 4+ shots every time against light armor of the trukks and kans but never removed a single model. Even with the poor performance from the Exorcists things we looking up.<br />
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Then the killa-kans got in range. Worse still, the battlewagon made its move.<br />
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Seraphim squad went away as they were easily overrun by a unit of kans. Saint Celestine was put down by another unit of kans -- again actually, since she was killed on turn one but resurrected on turn 2. Defkopters came in on a outflanking move and wreaked one Exorcists and then Belial and company found themselves swarmed with nobs lead by Gazgul all fighting over the center objective. The vets took a charge from a unit of boyz bailing out of their turkk with heavy casualties happening on both sides. More so for the marines than the orks thanks to the dark ritual to the dice gods mentioned before.<br />
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Turn 3 was more of the same. Battle Sisters disembarked and opened fire on the defkopters with flamer, heavy flamer and rapid firing boltguns killing all but one. They then assaulted (!cheat! sorry, Bry, I missed that one) it for the final wounds. More Dark Angles were lost to the ork combat troops and again the remaining Exorcists did nothing. Well, it did manage to get a single weapon destroyed result on one kan. The ork response was to only activate maybe two thirds of his units, but he manage to get the Dark Angles down to twomodels from being tabled, brining on the second defkopter squadron and wreaking the last Exorcist and getting his kans in position to dive the two Sister squads off the outside objectives.<br />
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Top of turn 4, the disembarked Battle Sisters managed to finish off the boyz that assaulted the marines in shooting. The other squad tried a repeat of their sister unit by going after the newest defkopter squadron but only managed to remove one. Celestine was locked in combat with a damaged kan and there she stayed, unable to even get a glance on an AV10 vehicle much less penetrate a walkers AV12. We did not run the close combat portion and conceded the game after 3 1/4 turns.<br />
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<span style="font-size: large;"><b>What Worked:</b></span><br />
The Seraphim were again star performers. They are deadly and I am now wishing I had made room to give the Superior an Eviscerator.<br />
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Battle Sisters in a box. I have been cold on my assessment of the basic sister troop lately and it is nice to see proof that they can do some damage still. <br />
<br />
<b><span style="font-size: large;">What Didn't:</span></b><br />
Exorcists. Wow, you never see them in this section. But the fact is the pair of my primary long range character killers could not even stop a single open topped vehicle. in 3 turns of shooting.<br />
<br />
Penitent Engines. They are always dicey at best but they moved 12" and went poof.<br />
<br />
Lack of walker killers. You can actually count this up to my mistake since this is the same problem I had last game but did not adjust it. If anything it was worse since I traded 2 Dominion squads for 2 Penitent Engines and 2 more Seraphim in their squad.<br />
<br />
Dice. It really was hideously lopsided. I can't get a single six in 18 dice yet I can get 6 ones? Meanwhile, the orks are rolling more box cars like a freight train.<br />
<br />
My brain.<br />
<br />
<br />Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-31198849050867931802012-03-03T23:51:00.000-06:002012-03-04T12:07:28.611-06:00Sisters and Dark Angels vs Orkz<div class="separator" style="clear: both; text-align: center;">
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The Adepta Sororitas received support from the Dark Angles in the form of a mechanized Deathwing army. It took all they had to combat the Waaagh. Lists can be seen below for the Sisters and their Dark Angel allies. he orks broght along some of everything. Defdreads, kopters, kanz, nobz, painboyz and a host of others. I will cut right to the end and state that this was another win for the Sisters of Battle. The story of the game is rather bleh, but the game was fun with lots of little encapsulated battles all around each with stories of their own.<br />
<br />
We picked another random Battle Missions scenario and in this one, the Emperor's forces had to deploy within 12" of a single objective maker placed in the center of the board. The Orkz deployed at least 18" away from that objective expect that HQ and heavy support had to start in reserves. Both side took turns placing one unit each until all available units were on the table. When the game started, we were already within assault range on several sides. The Sisters won the first turn and the stared moving in close; the board immediately became a battle on 4 sides. Deathwing had come ready for assault troops and wound up holding off a walker they had no chance of hurting. Seraphim tried to help for 2 rounds but failed to get a krak grenade to beat the armored dread. They later made a hit and run roll and left the lightning claw wielding terminators to hold the beast on their own. The terminators had little choice but stand and die and when a squadron of killa-kanz joined in, they gave their all and died to a man.<br />
<br />
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The opening volleys took out the Ork Trukks all around the perimeter. Even with exploding trukks and facing heavy flamers, the boyz proved to be both resilient and unshakable. The first unit of Dominions had a short lived celebration after causing over 50% casualties to the Boyz when the counter assault tore through the Sisters on the following turn. meanwhile, defkopters on the other side were prowling unmolested and chewing up any available target including one Predator and one Exorcist. Saint Celestine (in mistake number one for the Sisters) did not move or fire on her first turn then died to the blades of the kopters when she charged in at the end of the first turn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiROORs-gQW-8q6NQHCjAb0-FanoOUG5vYBpK7AvhGEtMc7n7qWxzNFkayow37e5RG8iCIWrsRkjojWrokq22RznLImnaGhiGuTwUSSfAHvdSEDeH6g4rjaq4BCCczTbBV-4DSPsOHfiXQK/s1600/Post03.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiROORs-gQW-8q6NQHCjAb0-FanoOUG5vYBpK7AvhGEtMc7n7qWxzNFkayow37e5RG8iCIWrsRkjojWrokq22RznLImnaGhiGuTwUSSfAHvdSEDeH6g4rjaq4BCCczTbBV-4DSPsOHfiXQK/s320/Post03.jpg" width="320" /></a></div>
More orkz on the table after abandoning their trukks made a combined assault on a second Deathwing unit and cleared them without taking a single wound.<br />
<br />
Thing were looking bad for the Allies. Defkoters running amok, walkers stomping around untouchable and more Orkz yet to hit the board. When Gazgul in hid battlewagon came on board flanked by a unit of zapgunz it was looking bleak indeed. However a few things turned the game around.<br />
<br />
One mistake by the Orks was the placement of the zapgunz and the Gretchin manning them. They were near the marker for Saint Celestine and on the next turn, she stood up. even with bad rolling she managed to chase the Gretchin off the board. That's right, chase them off since she did not catch the Gretchin whrn they ran. Her I 7 vs the Gretchin I 3 and they won.<br />
<br />
The remaining Exorcist along with the battle sisters in their Rhinos decided to take on the kopters but needed two full turns to remove them. if not for spectacularly bad rolls by the orks and against all odds saves by the Dark Angles, the vehicles would not have fared as well as they did.<br />
<br />
Gazgul easily defeeted on unit of Battle Sisters but was held up by the persistent Saint Celestine. Once extracted from their "can't win" combat with the dread, the seraphim did what they do best and worked over ork lootas with their hand flamers from two different locations and even made their way into battle with Gazgul and his retinue before finally giving their last.<br />
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<br /></div>
One last point of the battle were the unstoppable walkers hammering the long table edge. It took a few turns, but the final Deathwing squad (which was armed with hammers and shields) made their way to the armored targets and began whittling them down. The final terminator unit avanged their brothers and kept the other walks off of the remaining tanks who were finally able to fire on the kanz and taking them out of the game. A misjudged tank shock from the Battlewagon also left that vehicle just one inch away from the remaining Dominions and their meltaguns. With only two damaged kanz and a damaged Battlewagon left, the Orkz conceded the match.<br />
<br />
<span style="font-size: large;">What worked</span>:<br />
Faith. Seraphim being able to re-roll ... well, almost everything, they made good use of their faith causing copious damage with their little hand flamers.<br />
<br />
<span style="font-size: large;">What didn't:</span><br />
Little anti-armor power and worse yet, putting units against targets they can not hurt almost cost the Sisters and Angels the game by turn 2.<br />
<br />
All in all it was a much closer battle than the final outcome showed.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-54881011591441058642012-02-29T12:47:00.000-06:002012-02-29T12:47:11.922-06:00The Dark Angels Arrive<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo3iQNLAd2oV9PvJSDs74jDXa-3L5LKYkEDdE9DmX0Z5crnD0cmqwfChRlK_sLvzch0SdUnCI5m2bS5Ta2wUK-aBsQiShN89bqYeJFSXNop5iJerLklknNxwXX08OBF4kfr0Y4R5dDb_7V/s1600/adeptus_sororita_battle_sister_prioris_by_boloblotz-d4ns1am.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgo3iQNLAd2oV9PvJSDs74jDXa-3L5LKYkEDdE9DmX0Z5crnD0cmqwfChRlK_sLvzch0SdUnCI5m2bS5Ta2wUK-aBsQiShN89bqYeJFSXNop5iJerLklknNxwXX08OBF4kfr0Y4R5dDb_7V/s400/adeptus_sororita_battle_sister_prioris_by_boloblotz-d4ns1am.jpg" uda="true" width="266" /></a>My partner sent me a list of his Dark Angels army for this weekend. <br /><br />HQ <br />- Belial<br /><br />TROOPS<br />- Terminators w/ 5X Twin Lightning Claws<br />- Terminators w/ 5X Thunder Hammers and Storm Shields<br />- Terminators w/ 4 Storm Bolters, 1 Heavy Flamer<br /><br />HEAVY<br />- Predator w/ Twin Linked Lascannon and Heavy Bolters on the sides<br />- Predator w/ Twin Linked Lascannon and Lasconnons on the sides<br />- Devistator Squad w/ 4X Plasma Cannons</div>
<br />
Add these to the Sisters of Battle posted yesterday and we should have a solid and well rounded force. I expect to be facing a lot of ork and gretchin walkers and more than a few Defkopters. The only thing I am worried about is the Ork leader, Gazgul Thraka. Neither the Dark Angels nor the Sisters will have any big, heavy hitters like that. We will need to be able to catch Gazgul in the open where we can shoot him down and even then he will be hard to bring down. In any case, it should be fun with massive casualties on both sides. Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-51688414595268197682012-02-28T15:22:00.000-06:002012-02-28T15:22:20.403-06:00Working for the weekend.<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj6L11KGAU2ErtAAyxYQ_4RXPzmGxf_DtsNvKq8QcS5UKkMY5usjZ8sQSVv7douygGac92Reuv0uVa5CWcylIVJiGNK7hFitWAkUoFGWQ3Pr_PvWRd8TWpMVP5bWwgn9MblOxO2w_tBu_1/s1600/SaintC.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj6L11KGAU2ErtAAyxYQ_4RXPzmGxf_DtsNvKq8QcS5UKkMY5usjZ8sQSVv7douygGac92Reuv0uVa5CWcylIVJiGNK7hFitWAkUoFGWQ3Pr_PvWRd8TWpMVP5bWwgn9MblOxO2w_tBu_1/s400/SaintC.jpg" uda="true" width="400" /></a>I am full of anticipation for this weekend. We are going to play a two on one game. 2500 points of Orks will be going against 1250 Dark Angels and 1250 points of Sororitas. I last played those orks with 1500 points of my Dark Angels and was slaughtered. Deathwing can be fun but they just did not have the numbers to overcome the horde in any sort of battle of attrition. Every terminator lost was a significant part of the whole and it just spiraled down quickly.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">With this in mind, I am thinking that a mix of Marines and Sisters will be a good fit. They compliment each other well. I do not normally tailor a list to the opponent but this will be a flamer heavy army since I will be intentionally playing support for the Dark Angels. </div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">On with my expectations. </div><div class="separator" style="clear: both; text-align: left;">For the Orks, Gazgull Thraka will be leading the waaagh. He will bring lots of defcopters I'm sure. Probably a wall of killer kans as well. This is going to be a 2500 point Ork list; they will fill up their half of the board completely!</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">My partner will bring Dark Angels, but I do not know what types. I have seen his army once but that was with them in storage sitting on a shelf. I think it will be more of a mechanised Space Marine army and not a wing army, but I could be mistaken. What I remember seeing were marines and tanks.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">The Sisters will consist of:</div><div class="separator" style="clear: both; text-align: left;">Saint Celestine</div><div class="separator" style="clear: both; text-align: left;">2X Battle Sister squad with Flamer, Heavy Flamer and Combi-melta in a Rhino</div><div class="separator" style="clear: both; text-align: left;">2X Dominion with two Meltaguns and Combi-flamer in a Heavy Flamer equiped Immolator </div><div class="separator" style="clear: both; text-align: left;">Seraphim Squad with two, twin flamers and a plasma pistol on the Superior.</div><div class="separator" style="clear: both; text-align: left;">2X Exorcists</div>Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-15770483210747505852012-02-28T14:24:00.003-06:002012-02-28T15:25:37.339-06:00faith /fāTH/ Noun: 1.Complete trust or confidence in someone or something.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH9W0A5flGxr-cpew1NkM0kdbbLO6CQV6JEUo9ZD_4FUmHvPFABa6_cH62VoXkbdR2fz2gX6KF3IWMZRZZ7YccaxtvIWId_XXqTlc-0lapaOOl-_9bv6V-u2h-5p4PMwV4oSBYFZStHAUD/s1600/adepta_sororitas_by_sonicbrew.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH9W0A5flGxr-cpew1NkM0kdbbLO6CQV6JEUo9ZD_4FUmHvPFABa6_cH62VoXkbdR2fz2gX6KF3IWMZRZZ7YccaxtvIWId_XXqTlc-0lapaOOl-_9bv6V-u2h-5p4PMwV4oSBYFZStHAUD/s1600/adepta_sororitas_by_sonicbrew.jpg" yda="true" /></a></div>Faith has taken a different path from the Witch Hunters codex and even the versions before that. More so than just the mechanical approach of faith points and Acts of Faith. The rules have changed and along with that are the ways we use our Faith.<br />
<br />
Take a typical Witch Hunters army. One of the principal ideas when putting together a list was to maximize the amount of Faith an army had at its disposal. One motto of mine was that if a unit was not Faithful, it did not get on the list. The sole exception to this were my Exorcists. Faith was everywhere. Faith was key to a flexible army. Faith was the hammer. Faith was an ace in the hole. <br />
<br />
Lately I have had to think about what I was doing with my Faith Points. Faith has changed, but did I change with it? Unfortunately I had changed but not in a good way. Often my Faith went unused, which in and of itself is no big deal since there are times when you have more faith than you can spend. With Saint Celestine and Jocobus being Faithful but having no Act of Faith, there is no need to save points for them. Add in Battle Conclaves, Exorcists and the Penitent Engines who can not use Faith then top it off a few troop choices spending time in the rear hiding in their box for several turns and no one has an Act that would be of use. But there have been times (way to often) when I simply do not even roll for Faith Points, much less forget to spend them. I did not set out to design a Faithless army, but it feels like that is the direction I am headed. This made me look at how things are evolving organically, whether or not that is a good thing and how I can best support its proper use.<br />
<br />
At d6 Faith Points per turn (my turn only) I should average 3.5 points of faith I could use. Right off I can see that if I wanted anyone that could use Faith to take and Act of Faith each turn in order to maximize the army's ability, I would really need to limit the number of units with an Act of Faith to no more than 4. Even for a 2500 point battle I could never get more Faith Points than I do with a 500 point battle. 4 Faithful units. For me that is 2 Dominion squads and 2 Battle Sister squads. These two squads have an interesting relationship in that the Dominions will be the first to fire, scouting in or outflanking to get in close quickly. Meanwhile, the troop squad will be held back in order to avoid loosing my units needed to capture objectives and also to keep from handing my opponent free kill points early on in the battle. They make good mop up troops with their rapid fire and flamers but they can not take return fire well and collapse under assault from just about anything.<br />
<br />
Now that I have a number and an argument about why that number exists, is it the best choice to build for this untested sweet-spot? Acts of Faith will only work on average 50% of the time. 33.3% base, 50% with a Superior or after taking a wound, 66.7 with both. It is possible to bump this up to 83.3% by adding one of the named characters to a weakened unit that has a Sister Superior. I can see Saint Celestine joining a Seraphim squad for an assault ... maybe. Most likely not, but that is a different tactical decision than what I am think (out loud) about here. So, Acts of Faith are 50% reliable.<br />
<br />
Also is should be stated that not all Acts of Faith are equal. While one can let you re-roll and 1's, another (twin-linked) basically lets you re-roll and 1's and 2's. Without breaking down and giving away the rules, this is what I have as Faith priority:<br />
Repentia about to assault<br />
Seraphim shooting<br />
Dominion Shooting<br />
Sororitas Command if needing to move <br />
Retribution Squad shooting ... maybe. <br />
Battle Sisters shooting<br />
Celestian assaulting<br />
Canoness assaulting with another unit<br />
<br />
This list is hard to prioritize and it will be prone to change depending the situation for any given turn. I can not see taking a Celestian squad at this time. No matter the role I want them to fill there is another unit that can do it better and cheaper. <br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoEnHNfKMnYg2EgAy2tqzqNO1W_53JOcVanGhws2DHV-FIDa1H0SHWLQFdgfpxj_JwSm2gLDalj2wFU-rj2i2myhvK4OiSgi7BfHXRsbb-VXNB880gJ2yH51B2IbZ5JNLmrv4u_DpDoH42/s1600/Sister_Repentia.jpg" imageanchor="1" style="clear: right; cssfloat: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoEnHNfKMnYg2EgAy2tqzqNO1W_53JOcVanGhws2DHV-FIDa1H0SHWLQFdgfpxj_JwSm2gLDalj2wFU-rj2i2myhvK4OiSgi7BfHXRsbb-VXNB880gJ2yH51B2IbZ5JNLmrv4u_DpDoH42/s320/Sister_Repentia.jpg" uda="true" width="167" /></a></div>Now, what kind of conclusions can I draw? <br />
Acts of Faith are too random to rely on.<br />
Most Acts are minor perks, but at least they are a perk. It is not going to hurt spending points that would go to waste at the end of my turn anyway.<br />
Repentia: I love these girls and really wish I could get more from them but the unreliable nature of Acts of Faith coupeled with their need to use Spirit of the Martyr to get back their cost makes it hard for me to justify taking them. Oh, I will anyway. They may be risky on paper but I have faith in them.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-87373964111203332262012-01-22T12:28:00.001-06:002012-02-28T15:22:56.562-06:00Chaos for the new year. 1750 pointsHappy New Year.<br />
With the holidays over, I can finally find time for a game. The Sisters have been sitting on the shelf for too long. Between the holidays (and, lets get honest here, Star Wars: The Old Republic) I have not had any time for painting, much less a game. So getting right to it, this is the set up.<br />
<br />
Points agreed on were 1750. We wanted something different so we pick a mission out of the battle Missions book. Since I were hosting Chaos, we picked a random Chaos mission. Scorched Earth. But I am getting ahead of myself. First, there were the forces involved. I will be going by memory since I did not take any notes and only took a few pictures.<br />
<br />
Chaos:<br />
HQ - Daemon Prince Sorcerer with mark of Nurgle and Winds of Chaos<br />
HQ - Abbadon the Dispoler<br />
FAST - 10 Raptors<br />
TROOPS - 2 units of 10 Plague Marines<br />
HEAVY - 2 Land Raiders<br />
HEAVY - Havocs with 4 missile launchers. <br />
<br />
Sister of Battle:<br />
HQ - Saint Celestine<br />
HQ - Uriah Jacobus<br />
HQ (no force slot taken) - Battle conclave consisting of 2 Crusaders and 7 Death Cult Assassins<br />
FAST - 2 Dominion Squads consisting of 5 sisters armed with 2 melta guns, Sister Superior with combi-flamer and Immolators equipped with twin-linked multi-meltas.<br />
TROOPS: 2 Battle Sister squads with a melta gun and heavy flamer<br />
HEAVY: Squadron of 3 Penitent Engins<br />
HEAVY: 2 Exorcist Tanks<br />
<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixUC15pmqsnpvcuiZ1sZqNX-XlWT_ERpSB3UZw7Zpv0SCnP6dhvHVjQFnUNAawWZINIKghLLbAkj_UzLrkgxw9uQqSCGCoiYG6y0KKci9C-_wbJEb8D6I1NMZ8blxK2V0SwPsstTO_9oQM/s1600/20020121-01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="210" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixUC15pmqsnpvcuiZ1sZqNX-XlWT_ERpSB3UZw7Zpv0SCnP6dhvHVjQFnUNAawWZINIKghLLbAkj_UzLrkgxw9uQqSCGCoiYG6y0KKci9C-_wbJEb8D6I1NMZ8blxK2V0SwPsstTO_9oQM/s400/20020121-01.jpg" width="400" /></a></div>The story behind the scenario revolves around the force of Chaos. After plundering the planet, the Chaos army is slashing and burning as they pull beck before leaving the world in ruins. The contesting army (that's me) catches up with the heretics before they can withdraw. Each area terrain piece is randomly determined to be either on fire and thus dangerous terrain or merely smoldering ruins which block all line of sight. I chose the ice board again because I like the way the figures contrast with the board. After rolling for the slash burn effects on the terrain, all the woods were on fire and the structure on the far side was a smoldering wreak.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRwWmi1GbFgQaL0LH4M9OGO7M1C2jx2kSOExenqHqQbF6Ebfl0-185oT2Ez7a-9jiWnKZBC18plNdQuY6LyG9XPBhsQu3tl53xcPOBsoM2gFdeX4KSlJE1b-Q1E0eYJrjl645GWWJXtjUZ/s1600/20020121-04.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRwWmi1GbFgQaL0LH4M9OGO7M1C2jx2kSOExenqHqQbF6Ebfl0-185oT2Ez7a-9jiWnKZBC18plNdQuY6LyG9XPBhsQu3tl53xcPOBsoM2gFdeX4KSlJE1b-Q1E0eYJrjl645GWWJXtjUZ/s400/20020121-04.jpg" width="400" /></a></div><br />
In this scenario, deployment is by table quarters with objective markers placed as usual. We placed 5 points around the board. Also, Chaos always moves first.<br />
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The Chaos forces took one of the quarters with the smoldering structure on it and placed Havocs on the upper ramparts to take advantage of high ground and cover. The plague marines each took an objective and were deployed on the table Each Land Raider took a flank with Abbadon and the Daemon Prince filling in the middle.<br />
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The Sisters deployed with the Penitent Engines front and center, getting as close as possible (9 inches away from the center of the table in this scenario) so as to spend as little time in the open where they are susceptible to enemy firing. The Exorcists were deployed in cover. Both Battle Sister Squads were deployed towards the rear in their Rhinos to keep them safe until they were needed near the end of the game. Both Dominions took scut moves even tho they were not going to get the first move. Possibly a dumb move but if they took the opening volleys and let my Penitents move unmolested across the short distance between us I hoped to cause massive destruction with the 6 heavy flamers and all those dreadnought close combat weapon attacks. Big mistake number one happened in the deployment. I forgot to place Celestine. She was on the table where I sat her along with the rest of the forces as I was deploying, but it was on my edge far away from the action. At least she was on the table.<br />
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Chaos opened fire where they stood. Only Abbadon and the Prince moved forwards. One Immolator was destroyed along with one of the Penitent Engines. One Exorcist was immobilized (oh darn) and all in all I was in great shape. My Dominions were pinned after performing an emergency disembarkation of the wreaked Immolator but they were otherwise ok and out of line of sight from the enemy.<br />
My other Dominion squad disembarked in front of Abbadon ready to open up with melta weapons. The two surviving Penitent Engines moved across the table and getting a good run move they were able to assault one of the plague marine squads. The Battle Conclave moved along one flank and Saint Celestine tried to get closer to the action. At least she has a 12" movement range so my mistake was not too costly. Shooting failed to even scratch Abbadon even with one of the Exorcists targeting him as well. The other Exorcist rolled well and took out 3 of the 5 havocs in the smoldering structure. On the assault, the Penitents did what I knew they could and hammered into the plague marines, wiping them out even without the extra hits from their rampage. This left them in the open but still in good shape.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBthjH4xe61iS79KJAeZMcywDxGfoC8Ug6Votjp7lXffTVHC0Yq2_tiwK3alKpE63KPFo9Kz6fQHLH1Lhnr97XfQ0jsQccYUqFDzc1mB1tm1JBHHGxx_-ygAJNfaVaMlHg2I1MBd4CVgbK/s1600/20020121-03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBthjH4xe61iS79KJAeZMcywDxGfoC8Ug6Votjp7lXffTVHC0Yq2_tiwK3alKpE63KPFo9Kz6fQHLH1Lhnr97XfQ0jsQccYUqFDzc1mB1tm1JBHHGxx_-ygAJNfaVaMlHg2I1MBd4CVgbK/s400/20020121-03.jpg" width="400" /></a></div><br />
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I was already in a good position as long as I could survive the Land Raider fire and Abbadon's assaults.<br />
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The next few turns were a struggle for position and we both fought our dice more then each other. One of those hard struggles was the battle with the Daemon Prince. At the end of the second turn I disembarked my Battle Conclave well across the flank and ready to move towards the remaining Plague Marines in the rear. Chaos countered by moving his Prince in to intercept and charging the conclave at the start of turn 3. This combat continued until the end of the game. After 6 rounds of combat, they were still locked in combat. The Death Cult Assassins get a ton of attacks and the they are all power weapon hits but they are still only Strength 3 and need 6's to wound the against the high Toughness of the Prince with a mark of Nurgle. It seemed like the only time I rolled 6's were with the few wounds I took against the assassins.<br />
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In the center of the board, Abbadon managed to take out the Immolator, both Penitent Engines and later the immobilized Exorcist before finally dropping from combined fire of the second Exorcist and rapid firing bolters from one of the Battle Sister Squads. Raptos arrived via Deep Strike and shot one Dominion squad away on their first turn of firing. Saint Celestine killed all but one in retaliation before her first death. When she resurrected, she moved after the second unit of plague marines but only managed to kill 3 before loosing her last wound against them. Celestine failed to come back on turn 5 so she ended the game as a casualty.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLnY9laWh3o7vE_5q8tq1-WAn3wKoP8sEH5A-hsDRhr-MT89LU1CzJ0iCjEykUcHOIc8kHzsb_KCjInSLcvXHa4SWBxThwLzaBHmF-KQRTyuPgHkDOqoddhgM4lQ_dCxrbmUT4mHg5tYCk/s1600/20020121-02.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLnY9laWh3o7vE_5q8tq1-WAn3wKoP8sEH5A-hsDRhr-MT89LU1CzJ0iCjEykUcHOIc8kHzsb_KCjInSLcvXHa4SWBxThwLzaBHmF-KQRTyuPgHkDOqoddhgM4lQ_dCxrbmUT4mHg5tYCk/s400/20020121-02.jpg" width="400" /></a></div>On the far side of the table, the Dominions that were pinned with the destruction of their Immolator eventually made their way towards the land Raider and opened it up with melta fire. They were picked up by an empty Rhino that once held a Battle Sister Squad and were making their way towards the remaining Land Raider, but because of the pinning and a short 5 turn game, they did not have the time to get within range.<br />
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The game ended with a roll of 1 after turn 5. Five plague marines held one objective while one full Battle Sister squad held 2 with one other objective was contested.<br />
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Chaos forces at the end of the game consisted of the 5 plague marines, a Daemon Prince with one wound remaining and one Land Raider.<br />
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Sisters of Battle forces remaining consisted of one full Battle Sister Squad, one Battle Sister Squad with 8 sisters remaining, Uriah Jacobus, 5 Death Cult Assassins, 1 Dominion squad in a Rhino and one Exorcist. The Sisters had purged the heretics with melts and bolter fire, extracting their revenge over a plundered world. The Sisters of battle owned the table.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH-zbPc2Bmkw_1WF4jYYFXkXKVtbh6ULfSJLLhvIScccyBCDUrqDqjpHXkqMEWY9njEpsMkh4ZnpvNDlal95qlc_jpwtisf6AsaRI6nZNPExV0AUtBCCL5WsZ_TVBj_atGyh0GwZEif1gR/s1600/20020121-05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="441" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH-zbPc2Bmkw_1WF4jYYFXkXKVtbh6ULfSJLLhvIScccyBCDUrqDqjpHXkqMEWY9njEpsMkh4ZnpvNDlal95qlc_jpwtisf6AsaRI6nZNPExV0AUtBCCL5WsZ_TVBj_atGyh0GwZEif1gR/s640/20020121-05.jpg" width="640" /></a></div>Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-25131041156383106062011-11-07T19:24:00.001-06:002012-02-28T15:25:07.509-06:00Updated battle, pics included.<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: left;">Just a few pics from the previous game. We used the ice board with a collection of dollar store trees. I like the way it turned out.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmWsHVKvNZmdNzy8DIJ0wBRvXsmJLNa4PLLO9bYvCRGOXNYpjLEFaiCcUnWttFUG3SXSOhyF63h3Q1b5tzBV704Rrd9HeyQosiZ1Bo6T9e0bw3uphNYoS0ouPX2XT6VUkiwHhIaqeRUCJV/s1600/Table01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmWsHVKvNZmdNzy8DIJ0wBRvXsmJLNa4PLLO9bYvCRGOXNYpjLEFaiCcUnWttFUG3SXSOhyF63h3Q1b5tzBV704Rrd9HeyQosiZ1Bo6T9e0bw3uphNYoS0ouPX2XT6VUkiwHhIaqeRUCJV/s400/Table01.jpg" width="400" /> </a> </div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: left;">It almost looks peaceful until the armies arrive.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKex1F2Ms0N6rC0lRIxOgRQc10qBKdHmta3W8RpsiER6w-_cQ_aHgLXWjNbiJRVnySr2wlm1QU6yOv11-0EBMuTbc9uTQ7BLLGjazBXp8d8cAZysYsYKw5i_QfKwiXGRWcFMfXak3c5K2A/s1600/Table02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKex1F2Ms0N6rC0lRIxOgRQc10qBKdHmta3W8RpsiER6w-_cQ_aHgLXWjNbiJRVnySr2wlm1QU6yOv11-0EBMuTbc9uTQ7BLLGjazBXp8d8cAZysYsYKw5i_QfKwiXGRWcFMfXak3c5K2A/s400/Table02.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">The Ork war machines destroyed the peace ... along with most of the opposition.</div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqu3Lljm-H9VENpNBnrIaNawS1IngLNVZXscO7aLmNtUf2lw6cX5Lj_ljG0Zp30P-t7hes-YQ8YCO321dj7rMuBxUgxUTS2LH3tNH2TE6PuxffL5Lwhun8M9Vpu15t6tZZDoRAdxYaj1c4/s1600/explodingvehicles.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqu3Lljm-H9VENpNBnrIaNawS1IngLNVZXscO7aLmNtUf2lw6cX5Lj_ljG0Zp30P-t7hes-YQ8YCO321dj7rMuBxUgxUTS2LH3tNH2TE6PuxffL5Lwhun8M9Vpu15t6tZZDoRAdxYaj1c4/s400/explodingvehicles.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"> Most of the Sisters' vehicles never made it out of their deployment zone. But tye worst fight is always with the dice ...</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQDZln5FazNH_ssj80MeJXfqu1vWzGzFbDrgI1H6j2ZuYnkDY43gxtIV4R4IAXx1hl1D3Ti3Dnh74VjG-DpT3-1EMooQSwf1FGSJhCDSUz17OkGnMcEa7l5dzak8ezGYDFGJmasCE06tqV/s1600/fate.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQDZln5FazNH_ssj80MeJXfqu1vWzGzFbDrgI1H6j2ZuYnkDY43gxtIV4R4IAXx1hl1D3Ti3Dnh74VjG-DpT3-1EMooQSwf1FGSJhCDSUz17OkGnMcEa7l5dzak8ezGYDFGJmasCE06tqV/s320/fate.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">I remembered incorrectly. Out of 24 hits (two dice are not shown) 6 managed to wound. However, all wounds were saved by the Orks. I did not expect one basic troop squad and 3 Repentia to take out a Warboss and his Nobz, but I was hoping to weaken the enemy. All in all it was a fun game and weird dice rolls only added to the flavor. </div>Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-36592473541090490362011-11-07T12:38:00.001-06:002011-11-07T12:54:06.465-06:001500 points vs Orks, Part 2<div class="separator" style="clear: both; text-align: center;"><a href="http://i55.tinypic.com/2mo2q7d.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" ida="true" src="http://i55.tinypic.com/2mo2q7d.jpg" width="195" /></a></div>I did not take as many notes and pics of the rematch as I wanted. The lists were almost the same as the original 1500 point game posted just below except for my noted change in vehicles (dropped the Immolator in favor of a Rhino) and the Orks took of a couple of bits of superfluous gear from buggies and trukks and added a couple more boyz. So minor corrections, same lists, and the Ork Warboss had a plan. That last alone is a scary thought.<br />
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I set up an unusual board. We went with a winter board, a few large snow drifts, a couple of icy ponds, and a limited number of structures place mostly on the corners. The main feature was a large forest that ran the full length of the table from <state w:st="on"><place w:st="on">North West</place></state> corner across to the South East corner. Easily 1/3 of the table was covered in trees which provided cover and difficult terrain. It was very Norman Rockwell with Orks and Flamers.<br />
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Right off the bat I can tell you the biggest mistake I made was under estimating the defkoptas. I sat up second and placed my Exorcists on the East and West directly across from his koptas. My Repentia were on the extreme West, right next to the table edge whith the waiting Rhino 5" ahead of them. My Penitent Engines were as much front and center as I could make them so as to have the best selection of targets for their Rage movements. However, the Ork Warboss would not leave the heavy support for last as he did in the previous game. Defkoptas scouted East and West, then on turn one, moved in, getting shots on both exorcists flanks, immobilizing one and exploding the other. The Gretchin and their Zzapguns were on for the fight and managed to explode one of the Penitent Engines in the first turn shooting. The Sister's one surviving Exorcists did not survive the assault phase as the defkoptas closed in and finished it off getting automatic hits and all on the rear armor. The Adepta Sororitas were hurting bad and it was a long hard fight for every piece of land they could recover for the rest of the game.<br />
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Having left both notes and pics (such as they are) at home, this will be from memory -- and my memory is full of holes from old age and a misspent youth -- but some of the highlights I can detail now. The Eastern defkoptas were counter assaulted by both the Repentia and the surviving Penitent Engines so even though they would die quick and painful deaths, they added a little more worth to their suicide run by not only succeeding in killing the Exorcists, but held both (as in all) of my close combat units in their own deployment zone for another full turn thanks to their Rage.<br />
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On the West, an Ork Trukk with boyz backed up by a pair of rokkit warbuggies pushed towards the Sister's objective. Their shooting failed to remove a single model from the Sororitas Command Squad thanks to power armor and Feel No Pain from the Hospitalar. The squad continued to roll exceptionally well in the assault but still took heavy losses. In the end, one lone Sister with a Heavy Bolter stood firm in a sea of greenskinned orks. On the second part of the turn, the remaining Command Sister was supported by both Battle Sister squads along with the Seraphim. It took a few turns, but the Sisters cleared the Eastern side of the table, recaptured the objective and the Seraphim even went so far as to sweep around the ork back and kill all but one Gretchin and one Zzapgun from flamer and bolt pistol fire. Unfortunately, this was the only decisive win the Sisters would have.<br />
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On turn 4, the one Battle Sister squad still in their Rhino made a bold move to support the slowly dying Repentia just before being assaulted by the Warboss and his Nobz. But let me step back a moment. The Repentia were working their way across the table on the West, under fire and attacked by the Battle Wagon with its defrolla. 3 Repentia and their Mistress were limping onward in their Rage when the Warboss decided to attack. He moved forward and instead of shooting he cried "Waaagh!" But the orkz were too cold on the snowy terrain, getting only 1" of movement and taking a wound. When it was time to assault (this is all inside of a forest with difficult terrain) he was still half an inch too far away. This let the Repentia make thier move and lunge forward to stand 1" away from the Warboss. Now the Battle Sisters roar up in their rhino and disembark flamers ready and rapid fire bolters blazing in the snow. Between bolters and flamers there were 24, strength 4 hits. Only 4 wounds were rolled. All of the wounds were saved by feel no pain. It was a very Pulp Fiction moment for the Warboss. The Repentia charged and using their Act of Faith, managed to horribly wound the Warboss even with their dieing swings. He was bloody but still standing with a single wound left at the end of the exchange. On turn 5, the Warboss showed his contempt of the Battle Sisters and charged them, killing 6 and taking the rest in a sweeping advance as they ran.<br />
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This set up the Sister's chance on the end of turn 5. One rhino was close to the ork objective. Sitting on the objective was a full mob of boyz. In front was the last gretchin and his zzapgun. The sisters had cleared the orks from their objective and had it firmly in their control. The orks were still about half strength but stuck in terrain on their objective and over to the Western table edge. The last remaining vehicle on the table was the bold Rhino who decided to tank shock the zzapgun and thus contest the ork objective.<br />
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Did I mention the Zzapguns were rolling hot?<br />
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That one gretchin decided it was death or glory time. The zzapgun fired at Strength 8 and got 4 more for armor penetration, then a 6 for damage. The rhino exploded, the gretchin survived and the orks howled with laughter and pride. The end of turn 5 saw the orks and the Sisters each controlling their own objectives. Of the Sisters of Battle, there was one full Battle Sister squad, one lone Sister with a heavy bolter and the Canoness who had only a power sword and no other upgrades. She was a Sister Superior with 3 wounds and that's it. The orks had one full mob of boyz, a full unit of lootas, the wounded Warboss with his Nobz and of course the defiant Gretchin and his zzapgun. Oh, and the last two defkoptas that had been routed and running all game decided to finally rally not 2" from their table edge. If I were lucky, I could finish off the defkoptas (which would move in to contest my objective) with heavy bolter and melta fire for turn 6 but turn 7 would see Warboss and nobz backed by loota fire assaulting my basic troop squad and there was nothing I could do to survive that. However, the winds of chaos blew my way for a single roll of the die, ending the game at a draw.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-28084592731234141102011-11-05T10:36:00.001-05:002011-11-06T09:24:09.557-06:00Rematch<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBFInRkcslh3gAq-cx9hZMCnIRS0myNcmo0EOfbT9fWeGwWIo-RDqDgnYnPApL_hK_fJJtEDAMJmK_gzIobutc_cFAZSHnrarvtHnYzpL_7WGhRtAPqBG6aDNFQ0ITBmFyMOOnfFkFzTU/s1600/52_Chapter_1_Frontis_MattBradbury_colour2_3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBFInRkcslh3gAq-cx9hZMCnIRS0myNcmo0EOfbT9fWeGwWIo-RDqDgnYnPApL_hK_fJJtEDAMJmK_gzIobutc_cFAZSHnrarvtHnYzpL_7WGhRtAPqBG6aDNFQ0ITBmFyMOOnfFkFzTU/s320/52_Chapter_1_Frontis_MattBradbury_colour2_3.jpg" width="177" /></a></div><br />
I will be keeping the same list. Mostly. I want to trade vehicles for the Sororitas Command Squad, dropping the Immolator and picking up a Rhino. When deployed, the Command Squad will be on foot -- they do have both Relentless and Move Through Cover on their Act of Faith so it is not like they will be missing the transport much. I will set up the empty Rhino for the Repentia squad and keep both of my troops in their own boxes. I also need to reduce the size of the Repentia squad by one so the Canoness can fit inside the Rhino with them. The left over points will go into adding more Seraphim to their squad.<o:p></o:p><br />
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Why put the Canoness with the Repentia? The Canoness' Act of Faith is +1 Initiative and re-roll to hit in Close Combat, won't this be wasted on a unit that always swings at Initiative 1? Yeah, it probably will. I want to add the Canoness for the extra +1 to the die roll for the Repentia's Act of Faith. I would rather have a Simulacrum Imperialis but this is not an option for the Repentia. And this is the only unit from my list that needs to pass the test and use their Act of Faith. I would much rather use 20 points worth of wargear than 65 points worth of IC, but it is not an option. Besides, the Canoness needs to go somewhere and it is not like she is a primary component of the list. She is a mandatory HQ and required to field the Command Squad.<o:p></o:p><br />
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This is still not what I would call an optimized list and it really needs another Troop unit if it is going to be used in a random scenario but I think I can have fun with it. The final list looks something like this:<o:p></o:p><br />
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HQ:<br />
- Canoness<br />
- Sororitas Command Squad <br />
ELITE:<br />
- Repentia<br />
TROOPS:<br />
- Battle Sisters <br />
- Battle Sisters <br />
FAST:<br />
- Seraphim<br />
HEAVY:<br />
- Penitent Engine (3)<br />
- Exorcist<br />
- ExorcistFibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-7575573425068828642011-11-03T21:47:00.000-05:002011-11-03T22:42:23.910-05:00Notes on photosI finally got some pictures added to the last battle report. Picasa was not behaving and Blogger will not work with my job computer. No big deal, I just need to learn what works where.<o:p></o:p><br />
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I am slightly embarrassed by all the unpainted models, but only slightly so. For my opponent, the orks are a recent acquisition and he is still putting the army together. Note all the plasticard conversion work he has done so far. They are coming together very well. For my own part, I put a lot of unused minis on the table thanks to the changes with the Sisters. I am also about 75% through repainting and basing the original army.<o:p></o:p><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOOtoXRYYvsrQvBc0IkIIJE0YR51lVImg7GvjU1Fp3q8DdR3f1zklAqc5iK_z5IeuLI0mttQwtG9rlEQbG_hPQtRxm7CHv9zU9jK-MSL0OHCZjcEqzWmnmhy7El1p1C4h9Pqwom9Wkj-5R/s1600/DSCF3166a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOOtoXRYYvsrQvBc0IkIIJE0YR51lVImg7GvjU1Fp3q8DdR3f1zklAqc5iK_z5IeuLI0mttQwtG9rlEQbG_hPQtRxm7CHv9zU9jK-MSL0OHCZjcEqzWmnmhy7El1p1C4h9Pqwom9Wkj-5R/s320/DSCF3166a.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="margin: 0in 0in 0pt;">Looking back at my expectations, I was way off.<o:p></o:p></div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="margin: 0in 0in 0pt;">Other than using terrain to stay out of flamer reach, the orks pretty much ignored the Immolator. The Penitent Engines were vicious, burning 20 orks with flamers on one turn and then wreaking a unit of defkopters the next all while surviving shots from the zzapguns.<span style="mso-spacerun: yes;"> </span>I lost one flamer on one engine for the night.<span style="mso-spacerun: yes;"> </span>My next time I will be sure and NOT leave them off on a flank but get them into the thick of things from the start.</div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="margin: 0in 0in 0pt;"><br />
</div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="margin: 0in 0in 0pt;">I could not see taking the Celestians.<span style="mso-spacerun: yes;"> </span>There is just no reason I can come up with to take them over just about any other option.<span style="mso-spacerun: yes;"> </span>I picked a Sororitas Command Squad over them for the final list and used the heavy bolters to good effect for less points</div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="margin: 0in 0in 0pt;">My troops were hit and miss.<span style="mso-spacerun: yes;"> </span>One squad went down without so much as a hiccup but the other survived a defkopter assault, won the combat the next turn and then killed the Battlewagon with melta fire.<span style="mso-spacerun: yes;"> </span>All in all they preformed as expected; maybe slightly better. The Seraphim were not even a speed bump.<span style="mso-spacerun: yes;"> </span>They never got a chance to fire, being the focal point of the ork waaagh.<span style="mso-spacerun: yes;"> </span>The Repentia actually did little above soaking up fire all the way across the board on foot.<span style="mso-spacerun: yes;"> </span>Mostly because they were constantly in the Penitent Engines’ shadows.<span style="mso-spacerun: yes;"> </span>Although I did not write down my prediction for the Exorcists, they were the workhorse they have always been. <o:p></o:p></div><div class="separator" style="clear: both; text-align: left;"> </div>Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com1tag:blogger.com,1999:blog-2648540803936756145.post-87441726431146069012011-10-30T23:48:00.000-05:002011-11-03T21:22:41.530-05:00Battle Report: 1500 points vas Orks!<div class="MsoNormal">It was a good fight. I can say that because the dice were in my favor during the mid to late game, and these are the crucial turns of most games.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjco6gMyPo5FHz8qkTxzRp_T4npAmn0-lRaxNPyTRtAM0KOS-hfYeu_peIwj7GQZpmL_XwRQR1GhkuFhQj9YCdAReRqXUCjnEm0vwdfttGsbzwPu6Tw0NTDeZM9slHgr_a6EKWSWWl6pvmc/s1600/SoB-vs-Orks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjco6gMyPo5FHz8qkTxzRp_T4npAmn0-lRaxNPyTRtAM0KOS-hfYeu_peIwj7GQZpmL_XwRQR1GhkuFhQj9YCdAReRqXUCjnEm0vwdfttGsbzwPu6Tw0NTDeZM9slHgr_a6EKWSWWl6pvmc/s320/SoB-vs-Orks.jpg" width="320" /></a></div><div class="MsoNormal"><br />
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</div><div class="MsoNormal">First, the forces involved.</div><div class="MsoNormal">Sisters of Battle Order of Our Martyred Lady.</div><div class="MsoNormal">HQ:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Canoness w/ powersword. That’s it.</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Celstian Command Squad w/ Heavy Bolters(3)</div><div class="MsoNormal" style="margin-left: 1in; mso-list: l0 level2 lfo1; tab-stops: list 1.0in; text-indent: -0.25in;"><span style="font-family: "Courier New";">o<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span>Immolator </div><div class="MsoNormal">ELITE:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Repentia Squad, 9 Repentia and Mistress</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">TROOPS:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Battle Sister Squad w/ flamer, Multi-melta, Combi-flamer Superior</div><div class="MsoNormal" style="margin-left: 1in; mso-list: l0 level2 lfo1; tab-stops: list 1.0in; text-indent: -0.25in;"><span style="font-family: "Courier New";">o<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span>Rhino (loaned to the Repentia)</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Battle Sister Squad w/ flamer, Multi-melta, Combi-flamer Superior</div><div class="MsoNormal" style="margin-left: 1in; mso-list: l0 level2 lfo1; tab-stops: list 1.0in; text-indent: -0.25in;"><span style="font-family: "Courier New";">o<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span></span>Rhino </div><div class="MsoNormal">FAST ATTACK:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Seraphim Squad, Two Bolt Pistols (4), Two Hand Flamers (2), Superior w/ bolt pistol and power sword. </div><div class="MsoNormal">HEAVY SUPPORT:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Exorcist</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Exorcist</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Penitent Engine (3)</div><div class="MsoNormal"><br />
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</div><div class="MsoNormal">Green skinned xenos abomination known as Orks</div><div class="MsoNormal">HQ:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Warboss w/ Cubork Body, Power Klaw, twin linked shota</div><div class="MsoNormal">ELITE:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Lootas (5) and Mekboy w/ Kustom Megablaster</div><div class="MsoNormal" style="margin-left: 0.25in;"><br />
</div><div class="MsoNormal">TROOPS</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Nobz; 4 Nobz and a painboy in a Battlewagon w/ defrolla</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Boyz (11) Nob and a Trukk</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Boyz (11) Nob and a Trukk</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">FAST ATTACK</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Defkopters: twinlinked big shootas(1), twinlinked rockets(2) buzzsaw(2)</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Defkopters: twinlinked big shootas(1), twinlinked rockets(2) buzzsaw(2)</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Warbuggy: twinlinked rokkit(2)</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">HEAVY SUPPORT:</div><div class="MsoNormal" style="margin-left: 0.5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-indent: -0.25in;">-<span style="font-size-adjust: none; font-stretch: normal; font: 7pt/normal "Times New Roman";"> </span>Big Gunz: Zzap Gun(3)</div><div class="MsoNormal"><br />
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</div><div class="MsoNormal">I set up a rural battle field with a few hills, trees and some overgrown brush. The brush would be much like a hedge and give a 5+ cover save but would not count as difficult terrain. Rolling for the scenario we got Capture and Control with Dawn of War deployment; the Sisters would go first. And come in on the southern table edge.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">The orks chose to place their objective in the ruins on the eastern portion of their table edge. I chose to place mine across the table so that both objectives were about 24” apart near the eastern table edge. The Sisters deployed troops and the canoness into the trees on the hill at the center of the table between the two objectives. An empty rhino was deployed with the rear facing doors 7” away from the southern edge and just west of the middle of the table. I would need this for my Repentia to move into. The orks deployed Nobz, Warboss and battlewagon near their objective and looked seriously angry at the Sisters in the trees. Another Trukk with Boyz was deployed at the middle of the table 18” away from the empty rhino. The orks failed to capture the iniative so the Sisters would go first.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Turn 1: Dawn of war almost always cost you one turn of the game trying to consolidate your position, while walking on the back edge with night fight rules preventing any long ranged shooting. The Sisters failed a difficult terrain roll while bringing on an Exorcist and became immobilized, but it was on the table so was still usable. I walked the Penitent Engines on next to the repentia who then embarked in the waiting Rhino. The command squad moved straight for the middle hill’s high ground in their Immolator and disembarked followed close by the seraphim squad lending each other support. The final Battle Sister squad stayed near the back east to guard and sit on the objective. The one mobile Exorcist moved on and got off two missiles against the truck, but cover saves prevented any damage. Night fight rules failed to allow any other shooting. The Orks countered by closing on the Sisters in the woods with their Warboss and nobz. Shooting failed to cause any wounds but on the charge, the orks caused 8 unsaved wounds forcing the sisters to break and run. They were easily cut down from a sweeping advance. On the west, Trukk moved 13” and spilled its boyz near the rhino that now held the repentia. Zzap guns and lootas walked on in the back and the warbuggies zoomed on in a position to help support the truck already there. The boyz assaulted the rhino and caused so many penetrating hits it was a sure bet it would explode. And it did, but was contained to 1” distance. The boys survived the explosion which killed one Sister Repentia.</div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirPKUreW0DBk2Tntuoae9Pyl3oiFGmPbQ4AhsiPYEkHewMaRp37lmIkWYCUuW2ICgEBVxsrhx1THIfXVtxHXzKbgfSkyYrUZTmVs88sNg3saO5s6xixuavqIjXkJa2O_-PPOaw1Cv4WnV7/s1600/DSCF3144.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirPKUreW0DBk2Tntuoae9Pyl3oiFGmPbQ4AhsiPYEkHewMaRp37lmIkWYCUuW2ICgEBVxsrhx1THIfXVtxHXzKbgfSkyYrUZTmVs88sNg3saO5s6xixuavqIjXkJa2O_-PPOaw1Cv4WnV7/s320/DSCF3144.JPG" width="320" /></a></div><br />
</div><div class="MsoNormal">Turn2: The immobilized Exorcist managed to immobilize the battlewagon and its rolla. The other exorcist wreaked the empty truck on the west. The penitent engines and the Repentia were close to each other and both units are affected by rage sot they went after the boyz. The heavy flamers from 2 of the PE fired and caused more than twice the wounds necessary to remove the unit from the table. There would be no assault from either of the rage units. On the east, the canoness moved back away from the trees and the seraphim came over to help support her. I thought they were in a good spot, in cover and far enough away that they would be in a good position to close and flame/assault in the next turn. But that was not counting on the Waaagh! The warboss and boyz managed to assault the seraphim and win 5 wounds to none. The seraphim were then destroyed in a sweeping advance. The warboss and nobz then consolidated 6” back into the trees. The zzap guns and lootas caused few wounds, most of which were saved. One more repentia was removed as a casualty. Defkopters had zipped down each flank and were in position to start harassing me. The ork shooting was ineffective but I knew that if I were going to pull out the hole I was going down, I needed to kill that warboss.</div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigHurJ8-3l4Tj-wHuqkLJK_sdV2Sk1LK0jJ9upfqESWapN0j1AJVq1mBHSmSG7WqjI_Af_52sbkdwsbUyGJeCVpcO8CsOU3HhWtL5gnVtHjPRJeNFjFbuxurEhVtycrBY1TRpwbIP3rSRQ/s1600/DSCF3150a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigHurJ8-3l4Tj-wHuqkLJK_sdV2Sk1LK0jJ9upfqESWapN0j1AJVq1mBHSmSG7WqjI_Af_52sbkdwsbUyGJeCVpcO8CsOU3HhWtL5gnVtHjPRJeNFjFbuxurEhVtycrBY1TRpwbIP3rSRQ/s320/DSCF3150a.jpg" width="320" /></a></div><br />
</div><div class="MsoNormal">Turn 3: The Sisters final troop choice moved towards the defkopters on the eastern edge and disembarked. The Command squad moved towards the cover in dead center of the board and fired into the warboss’s nobs with relentless heavy bolters. Killing 3 nobz. Grated they all had one wound on them already before the shooting but the results were a solid first step. The warboss was now alone. The exorcists managed to pick off a gretchin off of a zzap gun but the western exorcist destroyed both warbuggies. The troop sisters cased one single wound on the eastern copters, the Penitent engines in the west did much better. The only caused 1 unsaved wound from flamer fire and each defkopter has 2 wounds, but on the assault (and needing 6’s to hit) they caused 3, strength 10 power weapon wounds. That’s 3 Instant Death wounds. The western half was clear of orks. Then orks managed to repair the immobilized battlewagon, but it was the only good roll for them for this turn. Shooting failed to do any damage and the defkopters(which assaulted the last sisters troop) wound up stuck in combat as both sides caused only a single casualty each.</div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs-_EqxPMM_Sctuk2YsorouQlkLN1z_75AzAaVOqmnEGthDPiJePonYN4hn6HyEE9eHI-QpXZjAvo8xSkpinR7odECI5W0h1R-Xmo_o0bq-UjvI5esA8XYCO9WGxmp3ZwgV8Fzs6jDUMkC/s1600/DSCF3156a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs-_EqxPMM_Sctuk2YsorouQlkLN1z_75AzAaVOqmnEGthDPiJePonYN4hn6HyEE9eHI-QpXZjAvo8xSkpinR7odECI5W0h1R-Xmo_o0bq-UjvI5esA8XYCO9WGxmp3ZwgV8Fzs6jDUMkC/s320/DSCF3156a.jpg" width="320" /></a></div><br />
</div><div class="MsoNormal">Turn 4: The Sister’s Immolator, which had been putzing around not getting into position to fire it’s flamers or suffering a stunned result for most of the game so far did managed to tank shock the warboss in exactly the right way. The warboss popped out of the treeline and into open line of sight of the immobilized Exorcist. 5 missiles later and the warboss was no more. The canoness joined the battle sisters in their close combat and managed to wipe out the eastern copters. On the west, the penitent engines and the repentia were footing it as best they could across broken terrain and broken vehicles towards the lootas. The western exorcist fired across the board at the zzap guns,managing to kill one gun. The ork lootas took out another 2 repentia and the battlewagon decided to defrolla ram the Immolator. 4, strength 10 hits from the rolla plus the ram was more than enough to crush the Immolator into tiny bits.</div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTKDmeW39GXLb7X7T71HV6nwRY9dbqqueuv01sQmwTGHjQS33k6twb3auBio7-2ga2miglPK032xzo8kubrm97nls2B7momJHEzTq_M9_Wt0xPD-EE1rpvLIDzcPHzKd4gjMpnJQ9gtL9j/s1600/DSCF3157a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTKDmeW39GXLb7X7T71HV6nwRY9dbqqueuv01sQmwTGHjQS33k6twb3auBio7-2ga2miglPK032xzo8kubrm97nls2B7momJHEzTq_M9_Wt0xPD-EE1rpvLIDzcPHzKd4gjMpnJQ9gtL9j/s320/DSCF3157a.jpg" width="320" /></a></div><br />
</div><div class="MsoNormal">Turn 5: The Sisters are in a fantastic position. All 3 heavy support units are (for all intents) fully functional and full strength. One Exorcist is immobilized but really, once it is deployed how often does an Exorcist move anyway? On the east, the battle sisters fire onto the battlewagon with its multi-melta and wreak the vehicle. The eastern exorcist fired across the board at the zzapguns, taking out the final 2. The western Exorcist fired at extreme range and took out the truck sitting on the ork’s objective. It careened away (but not far enough to go off the board) and exploded, leaving the boyz without armor and on the table. The repentia made it into hand to hand thanks to being fleet but failed their Act of Faith roll. Casualties were taken on both sides, but the orks won by one point. The repentia Mistress took the fearless wound and saved easily. On the orks turn, they moved their remaining boyz back into range of the objective. The 5 gretchin crew of the zzap guns stayed put and the lootas continued the combat with the repentia. Again, both sides took casualties but the orks made their leadership check and stayed locked in combat. There were 5 lootas against 2 repentia and the mistress at the end with the penitent engines about 10” away. Unfortunately they were also on the wrong end of the table to do anything about the objectives. </div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixXyOMsuOsQDquq3f9mg3LYeiXGeFkGkbtd-U5pzBdjxutHkKqmGFva9K4fsYe7v4r3FCQwzVL-bzFdT4089QmmXL1BUmuBdkX1GRyNpfWfDUCwutBUOnaqOFVgKu8CjxY1Dr3ZCBDlzrt/s1600/DSCF3163a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixXyOMsuOsQDquq3f9mg3LYeiXGeFkGkbtd-U5pzBdjxutHkKqmGFva9K4fsYe7v4r3FCQwzVL-bzFdT4089QmmXL1BUmuBdkX1GRyNpfWfDUCwutBUOnaqOFVgKu8CjxY1Dr3ZCBDlzrt/s320/DSCF3163a.jpg" width="320" /></a></div><br />
</div><div class="MsoNormal">Game Ends: It was getting late in the evening any way and we were about to call the game, but the die said it was final. One objective each. One more turn would not have been enough to change it. Maybe I could have caused enough shooting wounds on the boys for them to take a leadership test and maybe they would break … but it was far from certain. Sure, with 3 heavy bolters and 2 exorcists, I was going to cause some wounds and most likely make them test but the odds were against me driving them off of the objective, especially if they went to ground which they probably would have done. Turn 6 would have been an assault by the Penitent Engines that would have wiped the lootas easily, but they would still be a good 24-30” away from where they needed to be and we would still have been in a draw. I had control of the battle field but I had no way of turning a draw into a win in one turn and even with two turns it was far from certain.</div>Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com1tag:blogger.com,1999:blog-2648540803936756145.post-48415289895275565572011-10-27T13:29:00.001-05:002012-02-28T15:24:33.120-06:00Up coming battle: 1500 points vs Orks<div class="separator" style="clear: both; text-align: center;"><a href="http://i1221.photobucket.com/albums/dd479/Joseph_Fibonacci/Troops.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" ida="true" src="http://i1221.photobucket.com/albums/dd479/Joseph_Fibonacci/Troops.jpg" width="320" /></a></div>I called this my "Fail List" but loosing is not what I intend to do. The Sisters of Battle update actually lost more than few options with fewer unit choices, greatly reduced wargear and "simplified" rules. There has been much wailing and gnashing of teeth over this, and I have done more than my fair share. However, I believe that what is there is viable. My opinion so far is that making an army with the various choices we have and actually taking as many different units as we can is not only NOT an instant fail, but may be a beneficial tactic. If you can not have many options to build with, why not maximize the options you put on the table? Of course this idea may change with experience, but for now, that is what I am working on.<br />
<br />
If I remember correctly (ha!) and/or I don't change something at the last minute, I will be taking the following list:<br />
HQ <br />
- Canoness. No options. Plane and bare.<br />
- Priest w/ bolt pistol and chainsword<br />
ELITES<br />
- 5X Celestians Squad w/ flamers<br />
- 9X Sisters Repentia Squad (8 repentia and 1 mistress; this leaves room for the priest to join the squad in a rhino)<br />
FAST<br />
- 6X Seraphim w/ dual flamers, dual flamers, evicerator for the superior<br />
- 5X Domions in an Immolator, melta, melta, twin linked heavy flamers on the Immy (my only "ork opponent" driven choice)<br />
TROOPS<br />
- 10X Battle Sisters in a Rhino w/ multi-melta and flamer, combi-flamer for the superior<br />
- 10X Battle Sisters in a Rhino w/ multi-melta and flamer, combi-flamer for the superior (rhino loaned out to the Repentia)<br />
HEAVY<br />
- Exorcist<br />
- Exorcist<br />
- 3X Penitent Engines<br />
<br />
What I expect to happen:<br />
The orks will go after the Immolator with a vengeance since that twin-linked heavy flamer can cause a ton of hurt. <br />
The penitent engines will need a squadron of three for on to survive long enough to get into combat, but will be devastating once it closes. If my opponent realizes there are two independent heavy flamers on the PE, he may leave the Immolator alone for a turn or two.<br />
I expect the Celestians to be an over-cost, under-manned basic Battle Sister squad.<br />
I expect the troops to cause a lot of casualties in shooting before being swarmed and taken out in close combat. (like always, this has been the norm for years)<br />
I expect the Seraphim to be the stars of the night if I can keep them from being over powered. 1 squad vs 1 squad they will shine, especially if they have the jump. But if they get multi-assaulted on the orks turn they will fold just like anyone else would.<br />
If I can get the Repentia in the right place, they will cause some havoc and open up killer-kans with ease. I may have to use them as a boss killer, in which case they will not last long but will get the job done.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0tag:blogger.com,1999:blog-2648540803936756145.post-24614043545343929422011-10-27T12:50:00.000-05:002011-10-27T13:39:45.544-05:00IntroductionThis intended for my own benefit, but I hope you can get some enjoyment from the blog as well. I want to keep a record of my games with the Sisters of Battle. If you do not know what I am talking about (which would be odd) the Sisters of Battle are one of many factions in the Games Workshop game, Warhammer 40,000. They recently had a revised set of ruels published not in a stand alone supplement as is customary but as a two part magazine article for White Dwarf -- which Games Workshop publishes to promote its games. The new rules were received with mixed reviews to put it mildly. They are, however, my favorite army and I still enjoy playing them. <br />
<br />
Some people I have met love to keep a running total of their wins and losses. This is usually for bragging rights. My win|loss ratio is never going to be something a sane person would brag about. I lose a lot. Even if I were given an army that is considered over powered I might break even. I play slightly worse than I paint and as you will see shortly, I am a fair to average painter. <br />
<br />
Now before I get taken off on some tangent, let me wrap this up. I will go into more detail about different things later, but the bulk of the post will be battle reports with pictures if I remember to take them. Most of the games I have played over the past month since the new codex release have been getting a feel for the new unit styles and their rules. I really should include them for my Win|Lose record but to be honest, I don't remember the outcomes or even how many games I played. If I did, I would not need a blog to help me keep track of what works. My next planned game will be much the same. I will be taking what I call a "Fail List." It will have nothing that people are calling must have units and taking several units people are calling worthless. I will be playing against a new Ork army but will still be using an all-comers list. In other words, I will not be basing the army to take advantage of a few "anti-horde" tricks the Sisters of Battle have.Fibonaccihttp://www.blogger.com/profile/11815631369240873663noreply@blogger.com0