Monday, November 7, 2011

Updated battle, pics included.

Just a few pics from the previous game.  We used the ice board with a collection of dollar store trees.  I like the way it turned out.
  
It almost looks peaceful until the armies arrive.

The Ork war machines destroyed the peace ... along with most of the opposition.
 Most of the Sisters' vehicles never made it out of their deployment zone.  But tye worst fight is always with the dice ...

I remembered incorrectly.  Out of 24 hits (two dice are not shown) 6 managed to wound.  However, all wounds were saved by the Orks.  I did not expect one basic troop squad and 3 Repentia to take out a Warboss and his Nobz, but I was hoping to weaken the enemy.  All in all it was a fun game and weird dice rolls only added to the flavor. 

1500 points vs Orks, Part 2

I did not take as many notes and pics of the rematch as I wanted.  The lists were almost the same as the original 1500 point game posted just below except for my noted change in vehicles (dropped the Immolator in favor of a Rhino) and the Orks took of a couple of bits of superfluous gear from buggies and trukks and added a couple more boyz. So minor corrections, same lists, and the Ork Warboss had a plan.  That last alone is a scary thought.

I set up an unusual board.  We went with a winter board, a few large snow drifts, a couple of icy ponds, and a limited number of structures place mostly on the corners.  The main feature was a large forest that ran the full length of the table from North West corner across to the South East corner.  Easily 1/3 of the table was covered in trees which provided cover and difficult terrain.  It was very Norman Rockwell with Orks and Flamers.

Right off the bat I can tell you the biggest mistake I made was under estimating the defkoptas.  I sat up second and placed my Exorcists on the East and West directly across from his koptas.  My Repentia were on the extreme West, right next to the table edge whith the waiting Rhino 5" ahead of them.  My Penitent Engines were as much front and center as I could make them so as to have the best selection of targets for their Rage movements.  However, the Ork Warboss would not leave the heavy support for last as he did in the previous game.  Defkoptas scouted East and West, then on turn one, moved in, getting shots on both exorcists flanks, immobilizing one and exploding the other.  The Gretchin and their Zzapguns were on for the fight and managed to explode one of the Penitent Engines in the first turn shooting.  The Sister's one surviving Exorcists did not survive the assault phase as the defkoptas closed in and finished it off getting automatic hits and all on the rear armor.  The Adepta Sororitas were hurting bad and it was a long hard fight for every piece of land they could recover for the rest of the game.

Having left both notes and pics (such as they are) at home, this will be from memory -- and my memory is full of holes from old age and a misspent youth -- but some of the highlights I can detail now.  The Eastern defkoptas were counter assaulted by both the Repentia and the surviving Penitent Engines so even though they would die quick and painful deaths, they added a little more worth to their suicide run by not only succeeding in killing the Exorcists, but held both (as in all) of my close combat units in their own deployment zone for another full turn thanks to their Rage.

On the West, an Ork Trukk with boyz backed up by a pair of rokkit warbuggies pushed towards the Sister's objective.  Their shooting failed to remove a single model from the Sororitas Command Squad thanks to power armor and Feel No Pain from the Hospitalar.  The squad continued to roll exceptionally well in the assault but still took heavy losses.  In the end, one lone Sister with a Heavy Bolter stood firm in a sea of greenskinned orks.  On the second part of the turn, the remaining Command Sister was supported by both Battle Sister squads along with the Seraphim.  It took a few turns, but the Sisters cleared the Eastern side of the table, recaptured the objective and the Seraphim even went so far as to sweep around the ork back and kill all but one Gretchin and one Zzapgun from flamer and bolt pistol fire.  Unfortunately, this was the only decisive win the Sisters would have.

On turn 4, the one Battle Sister squad still in their Rhino made a bold move to support the slowly dying Repentia just before being assaulted by the Warboss and his Nobz.  But let me step back a moment.  The Repentia were working their way across the table on the West, under fire and attacked by the Battle Wagon with its defrolla.  3 Repentia and their Mistress were limping onward in their Rage when the Warboss decided to attack.  He moved forward and instead of shooting he cried "Waaagh!"  But the orkz were too cold on the snowy terrain, getting only 1" of movement and taking a wound.  When it was time to assault (this is all inside of a forest with difficult terrain) he was still half an inch too far away.  This let the Repentia make thier move and lunge forward to stand 1" away from the Warboss.  Now the Battle Sisters roar up in their rhino and disembark flamers ready and rapid fire bolters blazing in the snow.  Between bolters and flamers there were 24, strength 4 hits.  Only 4 wounds were rolled.  All of the wounds were saved by feel no pain.  It was a very Pulp Fiction moment for the Warboss.  The Repentia charged and using their Act of Faith, managed to horribly wound the Warboss even with their dieing swings.  He was bloody but still standing with a single wound left at the end of the exchange.  On turn 5, the Warboss showed his contempt of the Battle Sisters and charged them, killing 6 and taking the rest in a sweeping advance as they ran.

This set up the Sister's chance on the end of turn 5.  One rhino was close to the ork objective.  Sitting on the objective was a full mob of boyz.  In front was the last gretchin and his zzapgun.  The sisters had cleared the orks from their objective and had it firmly in their control.  The orks were still about half strength but stuck in terrain on their objective and over to the Western table edge.  The last remaining vehicle on the table was the bold Rhino who decided to tank shock the zzapgun and thus contest the ork objective.

Did I mention the Zzapguns were rolling hot?

That one gretchin decided it was death or glory time.  The zzapgun fired at Strength 8 and got 4 more for armor penetration, then a 6 for damage. The rhino exploded, the gretchin survived and the orks howled with laughter and pride.  The end of turn 5 saw the orks and the Sisters each controlling their own objectives.  Of the Sisters of Battle, there was one full Battle Sister squad, one lone Sister with a heavy bolter and the Canoness who had only a power sword and no other upgrades.  She was a Sister Superior with 3 wounds and that's it.  The orks had one full mob of boyz, a full unit of lootas, the wounded Warboss with his Nobz and of course the defiant Gretchin and his zzapgun.  Oh, and the last two defkoptas that had been routed and running all game decided to finally rally not 2" from their table edge.  If I were lucky, I could finish off the defkoptas (which would move in to contest my objective) with heavy bolter and melta fire for turn 6 but turn 7 would see Warboss and nobz backed by loota fire assaulting my basic troop squad and there was nothing I could do to survive that.  However, the winds of chaos blew my way for a single roll of the die, ending the game at a draw.

Saturday, November 5, 2011

Rematch


I will be keeping the same list. Mostly. I want to trade vehicles for the Sororitas Command Squad, dropping the Immolator and picking up a Rhino. When deployed, the Command Squad will be on foot -- they do have both Relentless and Move Through Cover on their Act of Faith so it is not like they will be missing the transport much. I will set up the empty Rhino for the Repentia squad and keep both of my troops in their own boxes. I also need to reduce the size of the Repentia squad by one so the Canoness can fit inside the Rhino with them. The left over points will go into adding more Seraphim to their squad.

Why put the Canoness with the Repentia? The Canoness' Act of Faith is +1 Initiative and re-roll to hit in Close Combat, won't this be wasted on a unit that always swings at Initiative 1? Yeah, it probably will. I want to add the Canoness for the extra +1 to the die roll for the Repentia's Act of Faith. I would rather have a Simulacrum Imperialis but this is not an option for the Repentia. And this is the only unit from my list that needs to pass the test and use their Act of Faith. I would much rather use 20 points worth of wargear than 65 points worth of IC, but it is not an option. Besides, the Canoness needs to go somewhere and it is not like she is a primary component of the list. She is a mandatory HQ and required to field the Command Squad.

This is still not what I would call an optimized list and it really needs another Troop unit if it is going to be used in a random scenario but I think I can have fun with it. The final list looks something like this:

HQ:
- Canoness
- Sororitas Command Squad
ELITE:
- Repentia
TROOPS:
- Battle Sisters
- Battle Sisters
FAST:
- Seraphim
HEAVY:
- Penitent Engine (3)
- Exorcist
- Exorcist

Thursday, November 3, 2011

Notes on photos

I finally got some pictures added to the last battle report. Picasa was not behaving and Blogger will not work with my job computer. No big deal, I just need to learn what works where.

I am slightly embarrassed by all the unpainted models, but only slightly so. For my opponent, the orks are a recent acquisition and he is still putting the army together. Note all the plasticard conversion work he has done so far. They are coming together very well. For my own part, I put a lot of unused minis on the table thanks to the changes with the Sisters. I am also about 75% through repainting and basing the original army.


Looking back at my expectations, I was way off.
Other than using terrain to stay out of flamer reach, the orks pretty much ignored the Immolator. The Penitent Engines were vicious, burning 20 orks with flamers on one turn and then wreaking a unit of defkopters the next all while surviving shots from the zzapguns.  I lost one flamer on one engine for the night.  My next time I will be sure and NOT leave them off on a flank but get them into the thick of things from the start.

I could not see taking the Celestians.  There is just no reason I can come up with to take them over just about any other option.  I picked a Sororitas Command Squad over them for the final list and used the heavy bolters to good effect for less points
My troops were hit and miss.  One squad went down without so much as a hiccup but the other survived a defkopter assault, won the combat the next turn and then killed the Battlewagon with melta fire.  All in all they preformed as expected; maybe slightly better. The Seraphim were not even a speed bump.  They never got a chance to fire, being the focal point of the ork waaagh.  The Repentia actually did little above soaking up fire all the way across the board on foot.  Mostly because they were constantly in the Penitent Engines’ shadows.  Although I did not write down my prediction for the Exorcists, they were the workhorse they have always been.